.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 25th, 2016, 03:05 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Question Hue city 1967-68

Dear community map makers,

Has anyone here ever tackled a Hue city map or does anyone here know of one in existence?

If not, then are there any good research materials - detailed US Army maps, photographs from the air of the city perhaps? What I've found so far does not really pass muster.

Regards,

Monty
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
The Following User Says Thank You to RecruitMonty For This Useful Post:
  #2  
Old March 25th, 2016, 05:28 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Hue city 1967-68

To my knowledge no WinSPMBT maps for the area exist and map making isn't my forte.

It would be interesting to try a really long scenario that covers the initial NVA/VC attack followed by the counterattack.

https://www.mca-marines.org/gazette/...ile-losing-war
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #3  
Old March 29th, 2016, 02:59 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: Hue city 1967-68

I am taking / took a stab at it. To scale (1 hex is 50metres) things just don't end up looking all that pretty. You just can't fit in all the buildings or side streets. I may take a stab at one (probably more than one) map that is not to scale. It is a big project!

If anyone wants to take a look at what I've done so far then let me know. If anyone here is better at making maps than I am and they fancy a go at what I've made they are more than welcome to!
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
The Following 2 Users Say Thank You to RecruitMonty For This Useful Post:
  #4  
Old March 30th, 2016, 11:47 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Potion Re: Hue city 1967-68

Quote:
Originally Posted by RecruitMonty View Post
I am taking / took a stab at it. To scale (1 hex is 50metres) things just don't end up looking all that pretty. You just can't fit in all the buildings or side streets. I may take a stab at one (probably more than one) map that is not to scale. It is a big project!

If anyone wants to take a look at what I've done so far then let me know. If anyone here is better at making maps than I am and they fancy a go at what I've made they are more than welcome to!
Consider, a company sized scenario, advancing against a neighborhood.
Reply With Quote
  #5  
Old April 2nd, 2016, 03:51 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: Hue city 1967-68

Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by RecruitMonty View Post
I am taking / took a stab at it. To scale (1 hex is 50metres) things just don't end up looking all that pretty. You just can't fit in all the buildings or side streets. I may take a stab at one (probably more than one) map that is not to scale. It is a big project!

If anyone wants to take a look at what I've done so far then let me know. If anyone here is better at making maps than I am and they fancy a go at what I've made they are more than welcome to!
Consider, a company sized scenario, advancing against a neighborhood.
That works too. I'm almost 3/4 of the way through my big map. I've been working on it the last five days.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
The Following User Says Thank You to RecruitMonty For This Useful Post:
  #6  
Old April 3rd, 2016, 04:00 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Hue city 1967-68

While a company sized scenario in a neighborhood would make sense from the point of view on 50m wide roads (one hex) and the buildings in the map set, for the most part there's isn't really a lot of variety in the map icons. You have basically European and Arabic choices. No French influenced Indochinese That being the case a neighborhood map would be pretty generic.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #7  
Old April 3rd, 2016, 08:29 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: Hue city 1967-68

Here it is!

A map of the citadel and surrounding environs (on all sides) on the biggest scale allowed by the map editor.

It took a lot of work and many days but it is done. I hope it comes in handy.

I'd say it is fairly accurate.

Not all the trees are in place and a couple of streams are missing here and there - no reference material I had was reliable enough - and some of the buildings are an odd shape but this is as good as it is going to get in SPMBT at present.

Anyone else fancies a go at editing this monster can have a go. Feel free.

Screenshots welcome!
Attached Files
File Type: rar Hue City.rar (187.3 KB, 604 views)
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
The Following User Says Thank You to RecruitMonty For This Useful Post:
  #8  
Old April 3rd, 2016, 10:46 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Hue city 1967-68

Just took a look at the map, all I can say is ...
WOW
Very nice work!

When I get the time I'll work on a scenario to make use of it.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #9  
Old April 4th, 2016, 07:30 AM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Smile Re: Hue city 1967-68

Thanks!

Here is a revised version with extra text in the southern part of town (Uni now shown) as well as adjustments to MACV compound.

Feel free to make cosmetic improvements to the map - add in some more nice little details - if you would like.

If you want to add map text you'll have to delete some hamlet labels but I don't think that will be too much of a problem as they do not all need to be named. I just got a little carried away. Some of the detail to the south of the railway line is a bit off as my better maps did not go that far south.

I don't know all that much about the course of the battle but I have a general idea about what happened. I'm doing some reading now.

I do know that Airmobile elements came in from the West to prevent a break out and interdict reinforcement (I think we'd need another map for that part of the battle though and to be honest I'm a little worn out after that last effort).

I wish you the best of luck designing a scenario/scenarios!
Attached Files
File Type: rar Hue City (Revision 1).rar (188.3 KB, 583 views)
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."

Last edited by RecruitMonty; April 4th, 2016 at 07:52 AM..
Reply With Quote
The Following User Says Thank You to RecruitMonty For This Useful Post:
  #10  
Old April 4th, 2016, 09:35 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: Hue city 1967-68

Quote:
Originally Posted by Suhiir View Post
Just took a look at the map, all I can say is ...
WOW
Very nice work!

When I get the time I'll work on a scenario to make use of it.
Consider a campaign that utilizes the entire map but moves from battle to battle on that map. The battle for Hue ( as you know ) lasted over a month. You could use the entire map for some or snip it into smaller map sections for a specific engagements using the cut and paste feature of the extended map editor

Don
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.