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August 22nd, 2014, 11:49 PM
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Bridge Layers, I know this comes up alot...
Alright, so in the game, when artillery of a certain size is used, it adds crater graphics to a hex and changes the hex type to include craters, which provide cover for infantry, correct? So, would it be possible to have a unit with an artillery piece with a really big warhead, a range of 1, and 0:0 kill and penetration. Then the game could see if a warhead of that size was indirect fired on a hex, it would change it, but instead of 'crater' it would form 'bridge' and make the hex be treated as clear or road for infantry/vehicles. Is this a possible way to implement a bridge layer? Would the explosion still potentially kill people/scare people with 0 kill and pen? Of course there are realism issues, like how the ammo trucks manage to resupply bridges... but it might be an easy way to implement a gameplay change a lot of people would like, (if of course it can even be implemented this way).
Thanks for taking the time to read this.
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August 23rd, 2014, 07:02 AM
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Lieutenant General
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Join Date: Apr 2007
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Re: Bridge Layers, I know this comes up alot...
Not a clue.
Make one and try it out and see what happens.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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August 24th, 2014, 12:26 AM
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Major
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Re: Bridge Layers, I know this comes up alot...
an alternate method, which "works" in game, is to use an amphibious vehicle with a large carry capacity and "park" it in the river/marsh, etc and use it as a ferry/bridge.
examples in game include:
Israel #377 "Timsakh" (French Gillois ferry)
Russia #983 GSP Ferry
Your vehicles can then drive up to the river/amphib, load onto it and unload on the other bank. Not as fast as driving down a road but I'm guessing a tank never thunders over a temporary bridge anyway...
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August 24th, 2014, 02:48 AM
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Re: Bridge Layers, I know this comes up alot...
I'd assumed the crater mechanic was hardcoded, this was more of a suggestion towards devs, could I manipulate how tile changes due to explosives works?
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August 24th, 2014, 01:05 PM
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Lieutenant General
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Re: Bridge Layers, I know this comes up alot...
To an extent.
As you mentioned you can "create" craters which causes the tile to change.
Another way to do that would be to create a "suicide bomber" type unit that would be mobile thus able to effect the hex you wanted with its' BIG explosive.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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August 30th, 2014, 06:55 PM
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Re: Bridge Layers, I know this comes up alot...
Ok, thanks. So I guess the best it can be used for is to create infantry cover, which probably wouldn't be worthwhile in most games.
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August 31st, 2014, 02:17 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Thanked 797 Times in 602 Posts
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Re: Bridge Layers, I know this comes up alot...
Depends how much infantry you care about your infantry surviving.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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