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March 5th, 2013, 08:47 AM
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Off-board artillery peeve...
I call for off-board artillery and it arrives, I adjust it so it is hitting where I want and, after a turn or two it ends.
Now, the turn right after it ends I call for it again at the same target hex and get a delay of "0" - presumably (and logically) because it is just continuing the same fire mission it was just shooting.
My peeve is that the artillery (accuracy-wise) acts like this is a brand new "call for fire" and I have to adjust the artillery to get the same target hex it was hitting just fine the previous turn.
Seems like a simple procedure but am I doing something wrong here?
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March 5th, 2013, 11:47 AM
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Re: Off-board artillery peeve...
If you don't have an observer with LOS of the shoot then it is unobserved map fire and so will be subject to drift.
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March 5th, 2013, 08:59 PM
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Re: Off-board artillery peeve...
Thank you for the prompt answer.
I had hoped that since the artillery is just continuing the same mission it had been shooting it would keep hitting the same hex it had been hitting all along. Ah well!
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March 6th, 2013, 01:16 AM
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Re: Off-board artillery peeve...
Quote:
Originally Posted by Joe1960
Thank you for the prompt answer.
I had hoped that since the artillery is just continuing the same mission it had been shooting it would keep hitting the same hex it had been hitting all along. Ah well!
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Andy told you......"If you don't have an observer with LOS of the shoot then it is unobserved map fire and so will be subject to drift. "........... YOU adjusted it but as "God Player" you see everything on the map but to maintain accurate fire you NEED an observer who can see the target hex to maintain accuracy... it's not "fire and forget"
Don
Last edited by DRG; March 7th, 2013 at 01:14 AM..
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March 5th, 2013, 10:11 PM
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Re: Off-board artillery peeve...
Quote:
Originally Posted by Joe1960
Now, the turn right after it ends I call for it again at the same target hex and get a delay of "0" - presumably (and logically) because it is just continuing the same fire mission it was just shooting.
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Hmm,wonders why you are even getting a 0 delay on a new fire ploting 
The game is fluid as in most targets are moving and adjustments need to made,even you are bombarding stationary units.
Last edited by gila; March 5th, 2013 at 10:21 PM..
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March 6th, 2013, 01:18 AM
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Shrapnel Fanatic
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Re: Off-board artillery peeve...
Quote:
Originally Posted by gila
Hmm,wonders why you are even getting a 0 delay on a new fire ploting 
The game is fluid as in most targets are moving and adjustments need to made,even you are bombarding stationary units.
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Becasue it's not a "new" fire mission. He's just starting it up again on the same target as before.
Don
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March 6th, 2013, 07:00 PM
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Private
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Re: Off-board artillery peeve...
Thanks for the additional info and clarification.
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March 6th, 2013, 11:57 PM
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Sergeant
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Re: Off-board artillery peeve...
Back in my officer training course, we were always taught that for fires to be effective, we need to have eyes on the ground. Makes perfect sense how the current engine runs the fire missions.
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