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January 8th, 2002, 05:57 AM
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First Lieutenant
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Damaging Warp Points
How do they work? (i.e. how is damage calculated)
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 8th, 2002, 06:41 AM
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National Security Advisor
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Re: Damaging Warp Points
The damage done is a set amount, set in the stellarabilities.txt file. Each time you go through the WP, it hits. Ignores shields but maybe not armor.
It also seems to hit a random component, and if that component is strong enough to take the hit, the damage is totally disipated.
They're like a non-sweepable permanent mine.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 8th, 2002, 08:44 AM
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Private
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Re: Damaging Warp Points
So is it possible to mod a component that would let you have the ability to create damaging warp points?
If so, is there a mod thats done it?
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January 9th, 2002, 02:27 AM
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General
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Re: Damaging Warp Points
quote: Ignores shields but maybe not armor.
Armor works normally against damaging warp points.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 9th, 2002, 03:00 AM
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Shrapnel Fanatic
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Re: Damaging Warp Points
quote: Each time you go through the WP, it hits.
Actually, it doesn't hit each time you go through the warp point. There is some random factor that determines whether your ship gets damaged by the warp point or not. Sometimes you can pass right through without anything happening.
[ 09 January 2002: Message edited by: Imperator Fyron ]
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January 9th, 2002, 07:21 PM
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Major
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Re: Damaging Warp Points
Also, IIRC with damaging warp points "size DOES matter". ISTR that escorts and destroyers will go thru certain(but not all) WP's without taking damage - even without armor.
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