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January 28th, 2012, 02:53 PM
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Corporal
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Join Date: Oct 2009
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A couple of questions from an old noob
Alright, so for the third year in a row, I'm trying to learn how to play this game. I've only just signed up for my second mp game, so I've mainly been playing single player. I have a couple of questions, although most of them are not very specific I'm afraid. Hopefully, someone will be able/willing to help out anyway.
1) One of the reasons I'm having a hard time learning Dom3 (I think) is the sheer amount of options. While there are usually at least a couple of spells and items that I want, and try to aim to get, most of it is usually too specific to be of any immediate use to me (while some spells/items seem almost useless). With spells, I can at least look through the lists of the different schools, and use those to plan ahead, but with items, I can only see the ones that my guys can currently craft, and with a nation like T'ien Ch'i, I almost have to check each one of my mages, because their picks are so diverse.
This wouldn't be such a bad thing, if only I knew (and could remember) what all the items do. Usually, I'm looking for some specific effect (like invigoration, for instance), and end up having to look through all the stuff each one of my mages can craft, only to finally realise that no one can craft such an item. I know I can just read through all the descriptions in manual, but really, that's 24 pages (it doesn't sound so bad, but this is each time I want an item, plus some of the items have been changed in the CBM mods). Is there some easier way, or am I just stuck doing this, until I can remember all of it by heart?
2) As a small follow up (and what brought on this thread), is there an item that grants invigoration? I'm trying to experiment a bit with some thug builds, and reinvigoration seems kind of important. Also, I'd love add some etherealness, and was considering Robe of Shadows, but that would mean almost no protection. Can anyone suggest an alternative? If anyone has any suggestions for good go-to equipment for thugs, I'd love to hear them.
3) I've never actually been in a proper end game, because I was killed of in turn 40-something, in the only mp game I've been in, and I usually get bored before the end game, when I play sp. As a result, I don't really know what I should be aiming for, and I generally don't have a long-term strategy beyond getting access to rings of sorcery/wizardry, and some nice battle spells. I've seen plenty of posts mentioning how important it is to plan for the mid- and end-game, but I'm not sure how. What is it I should be trying to do? Getting SC's in the end-game? Thugs in the mid-game? I just have no idea, and I'm afraid it will show in my next mp game. Maybe I should try reading some AAR's, instead of all the guides I've been reading, but good Dom3 AAR's are sursprisingly difficult to find (I don't doubt that there's a bunch on these forums, but they must be buried somewhere in the mp subforum).
Thanks guys. I hope someone can help.
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January 28th, 2012, 03:14 PM
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General
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Re: A couple of questions from an old noob
It might help for you to make a list that you can refer to of items that give you the effects you want. So say you want items that grant reinvigoration. You have boots of the messenger (nature 1), amulets of resilience (nature 2), girdles of might (earth 1), and rainbow armor (air 1&nature 1, also gives magic resistance). Hopefully you will eventually learn the items on the list, or if not you'll at least have that handy reference to refer to. There's also forging references that have been made, but given that they don't tell you what the item does they may not be too helpful to you.
Reinvigoration is definitely very important for any thug that has encumbrance. As for ethereal, ethereal robes are usually best reserved for earth mages who can cast invulnerability or the like. Then they can have protection AND ethereality. Aside from robes there's just wraith crowns and artifacts to grant ethereality, and wraith crowns aren't generally good SC gear due to creating masses of skeletons that can cause lone SCs to rout. Another option instead is just to bring a low level astral mage along to cast body ethereal on your thug. Generically good SC gear would be along the lines of - an AoE weapon, shield of gleaming gold or vine shield, amulet of antimagic, luck pendant. Helms, armor and boots tend to be less generically appliable, and most times helms aren't necessary. The most generic boot slot item is probably boots of the messenger for the reinvigoration, followed by winged boots.
The last bit would require a bit more in depth of an answer than I really want to get into right now, and depends a lot on your nation. But in general you do want to have thugs in the midgame and SCs in the end game, but if that's all you have that won't be enough.
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January 28th, 2012, 04:53 PM
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Captain
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Join Date: Sep 2009
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Re: A couple of questions from an old noob
I learned by posting lots of scouts in MP games and watching what others do. So set up a big scout network and learn from your allies and enemies.
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January 28th, 2012, 05:15 PM
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Colonel
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Re: A couple of questions from an old noob
Etherealness on thugs/sc's isn't worth the usage of one slot. usually when you get it there are easy counters for it.
Leave eth on the troops that already have it. But don't use items for it. (iirc they are overpriced anyway).
The Something awful board has some AAR's but these can be hard to find, and the SA forum tends to go black for non paying visitors.
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January 28th, 2012, 05:58 PM
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Second Lieutenant
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Join Date: Aug 2010
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Re: A couple of questions from an old noob
Quote:
Originally Posted by Soyweiser
Etherealness on thugs/sc's isn't worth the usage of one slot. usually when you get it there are easy counters for it.
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What are your 2 slots best reserved for?
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January 28th, 2012, 06:18 PM
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Captain
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Join Date: May 2008
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Re: A couple of questions from an old noob
I'm big fan of the Rainbow armor.
Good stuff...
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Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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January 28th, 2012, 06:30 PM
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Sergeant
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Join Date: Jun 2011
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Re: A couple of questions from an old noob
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by Soyweiser
Etherealness on thugs/sc's isn't worth the usage of one slot. usually when you get it there are easy counters for it.
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What are your 2 slots best reserved for?
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Miscellaneous slots?
I almost always use a Pendant of Luck in one.
The other varies with expected opposition. Often Rings of resistance. Or Ring of Regeneration. Or Amulet of Anti Magic or, or, or .......
I'd really like a helmet of Luck, to free up one misc slot. Lucky coin could be used, but then I almost always use the Vine Shield there.
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January 28th, 2012, 09:07 PM
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Colonel
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Join Date: Nov 2008
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Re: A couple of questions from an old noob
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by Soyweiser
Etherealness on thugs/sc's isn't worth the usage of one slot. usually when you get it there are easy counters for it.
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What are your 2 slots best reserved for?
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Well... it depends. (I know, sucky answer). But it depends on the enemy. Usually I go for resistances. (Rainbow armor is also nice, but the paths + gems can be hard to get at times). I also happen to like the rime hauberk. 200 cold res and an aura just to mess with non cold immune units a bit.
Otherwise, a shroud of the battle saint is nice if you have a good bless.
But the eth cloack has one big downside, it removes the already existing armor of the unit.
Look at this: http://dom3.servegame.com/wiki/Gearing_Thugs_and_SC%27s for more info.
Regarding misc slots:
+mr is always good. (Stops a lot more mind hunts). And luck also works, but you also want more resistances etc. So, once again, it depends. Vs the AI, I would not know, +mr isn't needed much then anymore.
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January 29th, 2012, 02:20 PM
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Corporal
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Join Date: Oct 2009
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Re: A couple of questions from an old noob
Thanks for the tips, guys. I especially like the idea of starting my own items reference document, which will hopefully help me memorize some of this stuff.
Does nobody have any suggestions for overall strategies? It doesn't have to be too specific, I'd just like an example or two, to get an idea. Otherwise, maybe someone who knows of a good AAR or two, could link it here? I've tried the SA forums, but I don't have archive access, unfortunately, so that's no good. I did find one very good and detailed AAR here, but I'd like more, if anyone knows of any.
Thanks again, guys.
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January 30th, 2012, 12:37 PM
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Corporal
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Join Date: Mar 2008
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Re: A couple of questions from an old noob
This was written for a beginning player trying to get a handle on the game.
http://forum.shrapnelgames.com/showthread.php?t=39360
I wouldn't advise you to take this into a multiplayer game, but it will get you thinking.
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