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January 16th, 2012, 08:41 AM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Shallow Water Hexes
Is there any way to make a lot of -1 water hexes at once, or are we restricted to making them one hex at a time?
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January 16th, 2012, 10:39 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
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Re: Shallow Water Hexes
They are edge hexes for lakes so if you use the area fill function you'll get lakes. So one at a time e.g. if you want to male a 1-hex wide canal.
Andy
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January 16th, 2012, 11:29 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,504
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Re: Shallow Water Hexes
It's been awhile since I played with the map editor but as I recall it's one at a time as it's not really something that usually is changed in large amounts.
It is possible with the extended map editor to cut a section of shallow water and paste it into deep water to create a type of reef that will prevent LC from passing but allow amphibs to cross
What is it you are trying to do ?
Don
Last edited by DRG; January 16th, 2012 at 11:38 AM..
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January 17th, 2012, 10:24 AM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Re: Shallow Water Hexes
I'm trying to create a large, shallow bay at low tide with numerous cuts and inlets. The scenario I'm setting up will have ships, and I don't want them to be able to get too close to the shoreline. I also want people to accidentally run them aground in the shallow water.
Didn't think of the cut and paste in the extended version. That will probably be the solution.
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January 17th, 2012, 04:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,504
Thanks: 3,972
Thanked 5,709 Times in 2,820 Posts
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Re: Shallow Water Hexes
It won't do exactly what you want but you should be able to prevent the ships from getting too close to the shoreline.
Don
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January 18th, 2012, 08:54 AM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Re: Shallow Water Hexes
It's been a while since I tested it, but I seem to remember ships generally get stuck in shallow water hexes. I'll fire those test scenarios up again and give an update.
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