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May 2nd, 2010, 11:20 AM
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Private
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Join Date: Sep 2009
Posts: 17
Thanks: 1
Thanked 0 Times in 0 Posts
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Is revelation broken?
I've been trying to cast revelation and every time I do, it crashes the game. Is it just me, or is it just broken?
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May 2nd, 2010, 11:24 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Is revelation broken?
That spell is not in the vanilla game that I can recall. It's probably been added by some mod and I have no idea what it's even supposed to do.
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May 2nd, 2010, 11:27 AM
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Private
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Join Date: Sep 2009
Posts: 17
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Re: Is revelation broken?
That would make sense. It must come with Mytheology as it's the only mod I have.
Thanks for pointing out my mistake
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May 2nd, 2010, 12:09 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Is revelation broken?
Also, Revelation is a Holy ritual spell and those have made the game crash for the last few patches.
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May 2nd, 2010, 01:54 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Is revelation broken?
I use it without problems (I don't use Mytheology, but I copy-pasted it into another .dm file). Heed the warning in the spell description -- do *not* monthly auto-cast it. Only use the SHIFT-C cast command with it.
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May 2nd, 2010, 02:27 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Is revelation broken?
Quote:
Originally Posted by Globu
I use it without problems (I don't use Mytheology, but I copy-pasted it into another .dm file). Heed the warning in the spell description -- do *not* monthly auto-cast it. Only use the SHIFT-C cast command with it.
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Wierd, have you been using the most recent patch?
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May 2nd, 2010, 03:02 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Is revelation broken?
I have.
The comments in that section of the Mytheology file talk about the problem being not with rituals in themselves, but with auto-casting them. I don't know how true that is generally, and I don't know about other holy magic rituals, but I do use Revelation extensively without the slightest hitch. (Though I've learned to be very careful not to accidentally Shift-M monthly cast it!)
The only change I've made to the entry is to change "#pathlevel 0 2" to #pathlevel 0 1", though I can't even remember why I did it (I never had problems with crashing, though, except with the aforementioned monthly casting). I don't know if it makes any difference, but I thought I'd note that.
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May 2nd, 2010, 03:29 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Is revelation broken?
Quote:
Originally Posted by Globu
I have.
The comments in that section of the Mytheology file talk about the problem being not with rituals in themselves, but with auto-casting them. I don't know how true that is generally, and I don't know about other holy magic rituals, but I do use Revelation extensively without the slightest hitch. (Though I've learned to be very careful not to accidentally Shift-M monthly cast it!)
The only change I've made to the entry is to change "#pathlevel 0 2" to #pathlevel 0 1", though I can't even remember why I did it (I never had problems with crashing, though, except with the aforementioned monthly casting). I don't know if it makes any difference, but I thought I'd note that.
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Wierd, It crashes a lot on my end. Have you ever found something with it?
Is this also the version you are using?
-- Special nods to Jack_Trowell in the Schrapnel Forums for suggesting this one.
#newspell
#copyspell 425
#name "Revelation"
#descr "Through deep prayer and meditation, the presence of holy sites in a province become revealed to the priest or prophet. (DO NOT auto-cast 'M' this ritual!)."
--school 5
#researchlevel 0
#path 0 8
#pathlevel 0 2
#damage 8
#fatiguecost 90
--spec 276824064
-- 13156352 -- blessing spec
#spec 289980416
#end
Last edited by Soyweiser; May 2nd, 2010 at 03:30 PM..
Reason: added spell.
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