.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 9th, 2001, 04:11 PM

Krakenup Krakenup is offline
Corporal
 
Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Krakenup is on a distinguished road
Default Tactical Combat Problem

I attacked a large Pyrochette fleet Last night. The starting position looked something like this:

AAAAAA


.XXXXXXXXX.
XXXXXOXXXXX
XXXX...XXXX

where my ships were A, X is a Pyrochette ship, and O is their leader. Anyway, since the Pyrochette leader was hemmed in, it couldn't move so that none of the Pyrochette ships could move. It was like a shooting gallery. Obviously, this is primarily a problem with the AI combat minister, but using a different formation might help.

Edit: Actually, the best solution would be to always break formation. I've also had instances of a missile boat leader staying at max weapons range escorted by direct fire battle cruisers. The battle cruisers never got within range to shoot.

[This message has been edited by Krakenup (edited 09 November 2001).]
Reply With Quote
  #2  
Old November 9th, 2001, 05:36 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Tactical Combat Problem

I've taken to setting the "Break Formation" option on as well, for pretty much the same reasons. It also helps when you want to turn the fleet.

My other complaint about combat with fleets is that sometimes a fleet will lose a turn of movement/fire when the leader is destroyed. I don't think it always happens, but it's usually devastating when it does happen.

------------------
L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.