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November 2nd, 2001, 05:12 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Bug with RingWorlds/Sphereworlds?
If you create a ring world or sphere world in your system then try and turn an asteroid into a planet it says there is no star present. If you then attempt to create a star it says that you can't create a star when there is one with a construction around it already preset. Seems to me that something here needs to give. I actually remember this from an older Version of the game but then you could still just create a new star and then make the planet... and then another ring/sphere world.
So seems this was corrected but the planet creation wasn't updated to recognize it.
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November 2nd, 2001, 05:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Bug with RingWorlds/Sphereworlds?
It has been this way for a long time. You've gotta build the planets before putting up the Dyson Sphere.
IMO, you should still be able to (re)form planets with a ring or sphere covering your star, since you could leave "windows" in your construct for the planets outside.
Actually building the sphere would realistically require the use of all the planets in the system, but since the planets stay in SE4, not being able to reform them is the price you pay.
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November 6th, 2001, 12:45 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Bug with RingWorlds/Sphereworlds?
Hmm, shouldn't a ringworld allow planets to be heated by the star, while a sphereworld should more or less ruin all the inhabited planet environments (all become deadly) and their organic resource value?
This would be a reason to build ringworlds rather than sphereworlds.
As for a sphereworld with "windows" - the windows would have to be able to move independantly to track each world.
Maybe suns should only be creatable in sectors with dead suns or system-wide nebulae, and perhaps doing so in a nebula system should create/reveal a few asteroid fields as well. Destroyed black holes could create system nebulae or dead sun plus asteroids. This would make for a kind of cycle effect, where systems could be changed from one type to another and back again.
PvK
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November 6th, 2001, 01:12 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Bug with RingWorlds/Sphereworlds?
Sure, building a ringworld or sphereworld should affect the planets in the system. You should have to destroy them before you build either! These structures are actually quite fragile and any planets or any extra mass in the system at all would make them very unstable and prone to breaking up. The current method of constructing them is a sort of 'quick fix' way to cram a much wanted feature into the game. If it were done properly you'd have to destroy all the planets in the system and then the asteroids would be 'used up' in building the structure. Then, there would be a new background image. Neither a ringworld nor sphereworld would fit in a single sector! They could be really, really cool images, though. A ringworld or sphereworld should be 6 sectors across or more.
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November 6th, 2001, 01:14 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Bug with RingWorlds/Sphereworlds?
I agree pvk. Destroying a black hole or nebulae should reveal some asteroids at least. Then the systems could be salvaged for habitation.
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November 6th, 2001, 07:06 AM
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Corporal
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Join Date: Jul 2001
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Re: Bug with RingWorlds/Sphereworlds?
quote: A ringworld or sphereworld should be 6 sectors across or more.[/b]
I've seen 3 sphereworlds in the same sector(!) but it's possible the map editor might have been used to create this effect.
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