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February 3rd, 2010, 08:58 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Rmh Rg
Is it just my bad luck or does this weapon always kills every vehicle (MBTs mainly) it hits? It is a portable weapon (grenade launcher?) with a damage of 35 yet it seems to not have a problem destroying any tank at any armor as long as it hits.
I am not saying it is not accurate, I am just asking, is it normal?
I have only faced the modern Russian ones, which is carried by various inf squads, I don't know about other countries and dates that might have it.
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February 3rd, 2010, 09:00 AM
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Lieutenant Colonel
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Re: Rmh Rg
The only info I can find about it is here
http://world.guns.ru/grenade/gl45-e.htm
where it says it is good for bunkers and light armoured vehicles.
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February 3rd, 2010, 01:58 PM
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Lieutenant General
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Re: Rmh Rg
Well, from the link you provided :
"The tandem warhead consists of a small-caliber leading HEAT warhead and a follow-through thermobaric/FAE (Fuel-Air Explosive) warhead, which explodes inside the target to achieve maximum damage effect."
And looking at the OOB (#11, Weapon #32) we see it's stats are :
WC = 8 (Infantry Flame)
Acc = 20
Warhead = 3
HE Pen = 15
HE Kill = 50
AP Pen = 222
HEAT Pen = 35
Range = 8
So yeah, given these stats while it may not have all that great a HEAT Pen value its FAE effects make it pretty deadly.
I've personally long questioned the values given the Russian FAE weapons.
Look at the SMAW-NE (OOB #13, Weapon #162)
WC = 18 (Napalm)
Acc = 20
Warhead = 3
HE Pen = 2
HE Kill = 27
AP Pen = 222
HEAT Pen = 27
Range = 10
Why such a great difference between them?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 3rd, 2010, 08:56 PM
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Shrapnel Fanatic
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Re: Rmh Rg
Quote:
Originally Posted by Suhiir
Well, from the link you provided :
"The tandem warhead consists of a small-caliber leading HEAT warhead and a follow-through thermobaric/FAE (Fuel-Air Explosive) warhead, which explodes inside the target to achieve maximum damage effect."
And looking at the OOB (#11, Weapon #32) we see it's stats are :
WC = 8 (Infantry Flame)
Acc = 20
Warhead = 3
HE Pen = 15
HE Kill = 50
AP Pen = 222
HEAT Pen = 35
Range = 8
So yeah, given these stats while it may not have all that great a HEAT Pen value its FAE effects make it pretty deadly.
I've personally long questioned the values given the Russian FAE weapons.
Look at the SMAW-NE (OOB #13, Weapon #162)
WC = 18 (Napalm)
Acc = 20
Warhead = 3
HE Pen = 2
HE Kill = 27
AP Pen = 222
HEAT Pen = 27
Range = 10
Why such a great difference between them?
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How about this.... two different people created them and nobodys B*tched about it until now.
Sound reasonable ??
There are , as of today. 36,129 units in the game . I have more than enough to do every release with the reported errors , corrections and suggestions without looking for things to "fix" that nobody's complaining about ( though I always seem to end up doing that anyway )
It's on the list. I'll do some digging and see if any adjustments are warranted
Don
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February 3rd, 2010, 03:51 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: Rmh Rg
But for RPG FAW to destroy the inside of the MBT, doesn't it first have to...penetrate it? We are not talking about a bomb or a huge rocket here. The grenade itself is what, a couple of kilos? And it sure doesn't look like able to penetrate well armored targets.
Yes, the Russian OOB has more similar weapons (infantry portable) that have similar effects, I just mentioned this.
I don't doubt they can destroy a MBT IF they can get inside it, but can they really hit a modern MBT at front and always penetrate and destroy them? Because this seems to be the case.
(in other words I get the feeling this is a bug or sideffect)
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February 3rd, 2010, 11:47 PM
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Lieutenant General
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Re: Rmh Rg
Actually it wasn't a "b*tch".
I assumed there was some reason for the difference I wasn't aware of *grin*.
But...
If it's a "simple" case of two people not operating to the same standards that certainly explain it.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 4th, 2010, 04:20 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: Rmh Rg
Thank you.
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February 4th, 2010, 08:38 AM
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Shrapnel Fanatic
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Re: Rmh Rg
We had already started to review the way flame weapons were set up in the game and have already corrected the inconsistancies in weapons class and when I check the current WIP OOB set I see that the SMAW-NE now has the following stats
WC = 8 (Infantry Flame)
Acc = 25
Warhead = 3
HE Pen = 10
HE Kill = 50
AP Pen = 222
HEAT Pen = 30
Range = 10
However, I will do some further digging into this and test them against tanks. It may be that they are all over rated or that the code needs a tweek
Don
Last edited by DRG; February 4th, 2010 at 10:48 AM..
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February 4th, 2010, 12:26 PM
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Lieutenant General
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Re: Rmh Rg
I'm wondering.
Normally anti-armor weapons are not WC = 8 or 18.
Is it possible the code is doing something wierd when it sees AP Pen = 222 and is suppose to use the HEAT Pen rating vs armor?
Or possibly when a weapon is WC = 8 or 18 is the HE Kill rating being used vs armor is some way it "shouldn't be"?
Also, for a normal SMAW the HEAT Pen = 60.
Is there some code reason it's halved for the SMAW-NE version?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 4th, 2010, 01:02 PM
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Shrapnel Fanatic
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Re: Rmh Rg
Quote:
Originally Posted by Suhiir
I'm wondering.
1/ Normally anti-armor weapons are not WC = 8 or 18.
Is it possible the code is doing something weird when it sees AP Pen = 222 and is suppose to use the HEAT Pen rating vs armor?
Or possibly when a weapon is WC = 8 or 18 is the HE Kill rating being used vs armor is some way it "shouldn't be"?
2/ Also, for a normal SMAW the HEAT Pen = 60.
Is there some code reason it's halved for the SMAW-NE version?
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1/ It's a flame weapon so the 999 pen kicks in sometimes which means all that liquid fire found it's way into places that make life unpleasant for anyone inside a bunker or a tank. That's the most likely " something weird" you see. Go do some tests against tanks with normal flamethrowers and tell me what happens.
I won't say there isn't something going on with the code that make things not work right BUT if the weapon is given HE pen and HEAT pen and the AP pen is 222 then the HE pen is used when HE is fired and the HEAT pen is used when AP or HEAT is fired just like every other weapon. We have yet to determine *IF* there is any difference in the code for WC-8 vs WC-18 besides in game graphics but the *one* ( 1 ) test I ran quick this morning *seems* to indicate there is but one test means squat.
2/ NO IDEA why. Right now I'd say it's an error but I'm sorry to say I don't keep a detailed record of how all the 15,000+ weapons in the game got to be the way they did. I know everyone thinks I should but I don't. If you have stats on what the HEAT pen of these weapons is supposed to be please pass them on.,
Don
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