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January 5th, 2010, 02:44 AM
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Private
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Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
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11 Gavrus
Well after an entire night of trying I have given up.
This scenario is impossible.
Anyone ever get something better then a Decisive Loss on this one?
Some tips would be useful. Like how to not run *** first into this imbalanced nightmare.
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January 5th, 2010, 03:48 AM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
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Re: 11 Gavrus
What?? I got Draw or Minor victory on that small patch of river battle!
Those are the old days of my first SPWW2 playing, pretty good (and hard) scenario!
Cover the hill just accross the river using smoke, it has some sort of AT gun stationed there.
Remember to always bring down mortar havoc down to those brits digging in in the southern woods, they're pretty strong, once thought of overflanking the town and seize 'em by surprise from behind, but they've got some tough auxilies too down there, damn!
Cheers, RightDeve!
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January 5th, 2010, 03:58 AM
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Private
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Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
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Re: 11 Gavrus
I've been shelling the crap out of bridge/town garrison.
I've also tried sneaking around north/south pincer attack avoiding the main route of attack but I can't get to the objective in time (10 turns). I'll try laying some smoke like you said but the Brits have dang good moral and I can't break through those foxholes.
Thanks
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January 5th, 2010, 04:43 AM
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Private
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Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
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Re: 11 Gavrus
Wow, yeah absolutely nothing. The valley can't be cleared and even if you do there's just another line waiting on the other side of the river. I've been playing these games since I was in middle school and I've never been this pissed off. I'm going to turn this down to 30% and have my way with it for a few hours.
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January 5th, 2010, 10:54 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: 11 Gavrus
First run through playing fast and a bit sloppy... draw. ( it's been ages since I looked at that scenario and everything is set to 100%) I'm confident that a second run through would result in a marginal victory or at least a much better "draw". A decisive would be tough but getting decisive SHOULD be tough though not all scenarios are set up that way.
Trying to attack anywhere south of the road is a waste of time and men.
Concentrate your force, have patience and don't attack in places that cannot give you possession of V hexes. Smoke is your friend. There's a REASON the "gold spot" is where it is. When you do attack, overwhelm.
Don
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January 5th, 2010, 11:19 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: 11 Gavrus
Just tried myself, as DRG said pretty obvious go straight for flags force them to leave foxholes to recapture so moved all but 2 down road or North of, scouts turning up gives you a clue. Heavy casulty start to cross river but that gave time for a sensible approach later. In fact ended up with to much over the river was pulling back to engage Brits heading to take flags. Not how I like to play lots of multi units in hex smoke is key plus Mech assault with Halftracks, also wrong terrain for MGs so just use them to Z fire.
Game ended turn 8 when captured all flags screenshot provided decisive victory
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January 5th, 2010, 01:59 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: 11 Gavrus
I waited too long before starting the push across the river . I was trying to time it to avoid the CA but that will drive the Brit casualties up. Where I was at turn 9 was where I should have been on turn 6 or 7.
Nice work getting the decisive victory.
Don
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January 5th, 2010, 05:01 PM
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Private
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Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
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Re: 11 Gavrus
Thanks for the help guys. Yeah it dawned on me that I shouldn't even be messing with the guys in the south. I've managed to pull a draw out of it but I'm still not satisfied.
I'm not sure how I've missed this one all of these years.
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January 5th, 2010, 06:13 PM
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Private
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Join Date: Nov 2008
Location: Billings, MT, USA
Posts: 45
Thanks: 5
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Re: 11 Gavrus
I've finally managed to get a marginal victory.
I just left my infantry where they stood I did not move them once.
I gathered my half-tracks and stugs and just crossed the river north of the bridges. With smoke to keep the 17 pounder off my balls I took the capture points in 7 turns.
I really think the British Heavy Infantry (they were actually 'highland infantry' Scots) are unrealistic in this scenario. Shell'em, park next to them (5 half-tracks) and lay it on 'em. Absolutely nothing. I didn't inflict damage on a single squad. But I got them to retreat out of the victory hexes. Unbelievable. Oh yeah did I mention that each squad has 8 rounds of PIAT ammo 18 grenades (mills) and a 2in morter in their pocket. That's an awful nice weapons cache. Just ridiculous.
Enough of my whining. I got a victory after a night and a half of fighting this tiny scenario
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January 5th, 2010, 07:07 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: 11 Gavrus
Just a point I have only scratched the scenerios as there are quite a lot of them but difficulty varies greatly, must be very hard for designers trying to cover diffrent skill levels & in many cases historical situations. Some the AI does not stand a chance but have played a couple of others where I have been well & truely in the pooh. This never bothered me its the challenge that counts if they are hard to win or you are hanging on for a draw or worse is that not more involving than an easy victory.
These are the only ones I have played 6 months later to see if I can do better.
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