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November 1st, 2009, 02:47 AM
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First Lieutenant
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Game suggestion
People are always placing their troops at the rear of the battlefield, escpecially SC's. So If you want to cast a spell on them, you have to run forward 3 turns just to get in range. Then you cast Phoenix power, or whatever, so you will be able to cast the spell you want. Then in the fifth turn you cast the spell.
But most of the time, you will want to cast that spell over and over, but you can't. Because on the 6th turn the computer will cast sermon of courage or some ridiculous spell like that.
So my suggestion is to have a repeat button. If you click on the repeat button, your mage will keep casting whatever spell you casted on turn 5.
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November 1st, 2009, 03:52 AM
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BANNED USER
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Re: Game suggestion
haha!
game suggestion?
hahahahaha!
no just kidding. but really. game suggestions rarely get implemented at this point in time. and every swinging d*ck on this forum will jump at you and tell you how little you know about coding if you possibly think your suggestion has any possibility of getting added because "do you know how hard it is to add that? it is really really hard to add that one little thing" also, dominions code is, well, mature? I guess it is hard to modify and add things. plus, it is just two guys doing this game, and they are working on another one right now. "and we would much rather they work on this new thing then add any thing else to this game"
tl;dr
your suggestion has a snowball's chance in hell. plus, five turns of scripting is part of the fun and dynamics of the game.
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November 1st, 2009, 11:48 AM
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Private
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Re: Game suggestion
Quote:
Originally Posted by Omnirizon
plus, it is just two guys doing this game, and they are working on another one right now. "and we would much rather they work on this new thing then add any thing else to this game"
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Dominions 4?
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November 2nd, 2009, 09:39 PM
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BANNED USER
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Re: Game suggestion
Quote:
Originally Posted by Omnirizon
no just kidding. but really. game suggestions rarely get implemented at this point in time. and every swinging d*ck on this forum will jump at you and tell you how little you know about coding if you possibly think your suggestion has any possibility of getting added because "do you know how hard it is to add that? it is really really hard to add that one little thing" also, dominions code is, well, mature? I guess it is hard to modify and add things. plus, it is just two guys doing this game, and they are working on another one right now. "and we would much rather they work on this new thing then add any thing else to this game"
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I beg to differ on two points: 1) The hardest part isn't coding it, it's being allowed to code it. Dom3 is very closed source. 2) I also would like better battle scripting options. Include here longer scripts, do exactly as I say, and more targets/options.
Quote:
your suggestion has a snowball's chance in hell. plus, five turns of scripting is part of the fun and dynamics of the game.
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Well, if you only ever played checkers, could you really say that chess wouldn't be fun?
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November 3rd, 2009, 01:00 AM
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BANNED USER
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Re: Game suggestion
Quote:
Originally Posted by pyg
Well, if you only ever played checkers, could you really say that chess wouldn't be fun?
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Actually it is the simplicity and constraints of options combined with the nearly innumerable configurations and interactions possible between the pieces that make chess such a grand strategy game, not its degree of realism. Such it is with Dominions scripting.
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November 1st, 2009, 12:19 PM
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Captain
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Re: Game suggestion
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November 1st, 2009, 12:38 PM
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BANNED USER
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Re: Game suggestion
Quote:
Originally Posted by Quitti
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Heretic! Burn the unbeliever.
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November 1st, 2009, 12:51 PM
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Second Lieutenant
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Re: Game suggestion
I don't really mind, they playing field is equal for everyone and the AI is smart enough to do pretty good decisions.
You can also exercise some control by placing your mages at the right range, in the back mages will cast long-range spells like thunderstrike or soul slay, or they will just summon. With the enemy closer up they might instead try stellar cascade or something like banishment.
A repeat order would sometimes be counterintuitive, as the enemy could run out of range or the choice could be suboptimal as the enemy gets closer.
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November 1st, 2009, 12:30 PM
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Corporal
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Re: Game suggestion
Your suggestion is an interesting one, and lot of people would probably like that kind of feature. I would on occasion, even though I am unsure whether it would make the game better, since like Omni said, the 5 turn scripting makes for interesting choices.
But, like the others said, it is very unlikely that any change like that is implemented, if not impossible. If we ever see Dominions 4 perhaps..
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November 1st, 2009, 01:06 PM
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Shrapnel Fanatic
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Re: Game suggestion
Personally I rather like the RPG "realism" of the game. As a Pretender God I tell my mages what I would like them to cast in combat. Sometimes they do, sometimes they decide that another course is better. Sometimes they are even right.
There is a "slave collar" which can be handy for combat commanders in avoiding panics but it feebleminds mages. To bad we dont have something like that for mages. I guess that mindlessness isnt compatible with strict following of the scripted orders.
Or maybe the scripting could be more strictly followed and even allow for instructions past 5 combat rounds if the pretender himself is present on the battlefield casting a harsh eye on his commanders.
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