|
|
|
|
|
September 28th, 2009, 09:41 AM
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Suggestion: human/merfolk hosts for immobile pretenders
Descriptions for all immobile pretenders say that they can possess willing targets for tasks such as forging and spellcasting; do these willing targets have to cut their hands off?
If not, why cant they use dwarven hammers?
This is not a balance suggestion; in my book, immortal pretenders are just fine at the moment. More of a flavour one: I'd just love to see Tenar and the Nameless Ones theme in Dominions (Ursula Le Guin classics).
Mechanically, it can be done by adding a special command to the immobile pretenders - possess. Afterwards, pretender loses all magical powers and Host is created: an immortal girl (blind in case of an Oracle) with the same magical paths, standard human slots and total inability to leave home province, not even by teleportation.
I doubt it can be done by modding, though, but ... maybe in future patches? Or maybe not - just wanted to share an idea.
|
The Following User Says Thank You to Kuritza For This Useful Post:
|
|
September 28th, 2009, 09:51 AM
|
|
Major
|
|
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
The nameless could be as an "eternal priestess". Immortal, immobile death/blood/holy with high dominion. Then you could put the nameless and maze etc. in the description. Name her "the eaten" and you´re set.
__________________
Voice of ***** and her spicy crew!
|
September 28th, 2009, 09:54 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
Quote:
Originally Posted by Kuritza
I doubt it can be done by modding, though, but ... maybe in future patches? Or maybe not - just wanted to share an idea.
|
It can be done quite easily, as long as you don't mind the command being 'change shape'.
|
September 28th, 2009, 10:04 AM
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Kuritza
I doubt it can be done by modding, though, but ... maybe in future patches? Or maybe not - just wanted to share an idea.
|
It can be done quite easily, as long as you don't mind the command being 'change shape'.
|
I thought about it - but its feels wrong. The girl should be immortal, as in 'new girl will be found' etc. Immobile pretenders, on the other hand, arent immortal.
We can just screw the immortal theme though... its will cause balance problems anyway, under astral corruption for example. Horrors? Who cares! Wish!
If the girl is destroyed somehow - maybe it backfires on the Oracle who possessed her anyway, leaving a dead, uninhabited fountain, and calling a God more or less equals these searches for a new Nameless priestess in this case.
Maybe. After all, its not a true immortality anyway; its being able to come back when called by your worshippers. Or found in the body of a newborn girl.
P.S.
If there was some way to make it impossible to change shape outside your capitol...
The nameless priestess shouldnt be able to leave capitol, I think. By any means.
|
September 28th, 2009, 10:28 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
Quote:
Originally Posted by Kuritza
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Kuritza
I doubt it can be done by modding, though, but ... maybe in future patches? Or maybe not - just wanted to share an idea.
|
It can be done quite easily, as long as you don't mind the command being 'change shape'.
|
I thought about it - but its feels wrong. The girl should be immortal, as in 'new girl will be found' etc. Immobile pretenders, on the other hand, arent immortal.
We can just screw the immortal theme though... its will cause balance problems anyway, under astral corruption for example. Horrors? Who cares! Wish!
If the girl is destroyed somehow - maybe it backfires on the Oracle who possessed her anyway, leaving a dead, uninhabited fountain, and calling a God more or less equals these searches for a new Nameless priestess in this case.
Maybe. After all, its not a true immortality anyway; its being able to come back when called by your worshippers. Or found in the body of a newborn girl.
P.S.
If there was some way to make it impossible to change shape outside your capitol...
The nameless priestess shouldnt be able to leave capitol, I think. By any means.
|
Most immobiles don't care about astral corruption/any kind of assassination anyway, as they can simply cast returning.
But yes, immortality would certainly still cause problems.
|
September 28th, 2009, 12:47 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
You can make the second shape immortal.
What you suggest is easily modded.
|
September 28th, 2009, 01:26 PM
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
Yeah, but not quite. Second immortal form is only good if it can never leave capitol, both thematically and balance-wise. If its a simple second form, you can teleport your pretender, then change shape.
Making all immobile pretenders immortal and able to travel the world in a human shape isnt good, in my opinion. Its not the same as just growing a pair of hands for forging.
|
September 28th, 2009, 01:33 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
But you're the one suggesting it,...?
You can make a second form that can't leave the cap anyway.
|
September 28th, 2009, 03:05 PM
|
Corporal
|
|
Join Date: Jan 2009
Location: Dallas
Posts: 55
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
So just make both forms immobile. The human form can be immortal and have better slots while the monolith/fountain/whatever form would be mortal but tougher and able to teleport.
|
September 28th, 2009, 10:45 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
|
|
Re: Suggestion: human/merfolk hosts for immobile pretenders
Thanks for the great post. I just finished reading _The Tombs of Atuan_ this weekend, and the entire book could have been flavor text for C'tis. Well, except for the fact that they are all boring humans rather than awesome lizards.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|