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  #1  
Old May 13th, 2009, 09:20 PM
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Post Questions for campaign guru's

Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?

For example,

The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?


As they occur to me I will post additional campaign creation related questions.

Thanks for any and all responses.
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  #2  
Old May 13th, 2009, 10:39 PM
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Default Re: Questions for campaign guru's

Quote:
Originally Posted by Skirmisher View Post
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?

For example,

The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?


As they occur to me I will post additional campaign creation related questions.

Thanks for any and all responses.
That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).

Andy
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Old May 13th, 2009, 11:12 PM
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Default Re: Questions for campaign guru's

Quote:
Originally Posted by Mobhack View Post

That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).

Andy

I was aware that your campaign system is second to none in the realm of Steel Panthers. Just trying to understand it a little better, being a campaign green horn.

Can the creator determine what a marginal victory is,etc?

So as to ensure where the cutoff point is.
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Old May 14th, 2009, 10:30 AM
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Default Re: Questions for campaign guru's

There is a whole post on branching campaigns including picking the type at start try main players names think might have been DD but certainly a name yo associate with.

For campaigns only you can define the start line cant remember key its in the editor help file press the key & enter the hex row you want.
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Old May 14th, 2009, 12:55 PM
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Default Re: Questions for campaign guru's

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Originally Posted by Skirmisher View Post
Quote:
Originally Posted by Mobhack View Post

That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).

Andy

I was aware that your campaign system is second to none in the realm of Steel Panthers. Just trying to understand it a little better, being a campaign green horn.

Can the creator determine what a marginal victory is,etc?

So as to ensure where the cutoff point is.
The game system determines what a marginal etc is.

Start line on user campaign maps is adjustable.

See Game Guide link "User Campaign Editor" - paragraphs beginning "Variable start lines", and "Scenario Exit Branches".

Andy
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Old May 13th, 2009, 11:07 PM
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Default Re: Questions for campaign guru's

Can you adjust the acceptable deployment area within the individual scenario's? Or are you always going to get that basic PBEM style deployment area?
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  #7  
Old May 14th, 2009, 11:18 PM
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Default Re: Questions for campaign guru's

OK in the Game guide it's saying that to change the start line for player 1 you use the % key.

But in the editor help file it's saying use the ! key.

While in the extended map editor I get negative funtion while using the %
key.

When using the ! key the editor is asking me if I want to remove all damage from the map. Y/N

So what is the actual key used for setting the variable start lines for player 1 in a user campaign?

Thanks
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Old May 15th, 2009, 12:38 AM
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Default Re: Questions for campaign guru's

Quote:
Originally Posted by Skirmisher View Post
OK in the Game guide it's saying that to change the start line for player 1 you use the % key.

But in the editor help file it's saying use the ! key.

While in the extended map editor I get negative funtion while using the %
key.

When using the ! key the editor is asking me if I want to remove all damage from the map. Y/N

So what is the actual key used for setting the variable start lines for player 1 in a user campaign?

Thanks
It is a user campaign scenario deployment hot key. Absolutely nothing to do with the map editors - the human player's start line is scenario data in a user campaign, not map data.

Do it while deploying the enemy forces and any fixed core etc while designing the scenario (after loading your map). To test it out - you need to play that scenario in a user campaign (you may want to make a 1 battle test harness). It wont happen if you play it as a stand alone scenario.

Andy
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Old May 27th, 2009, 06:36 PM
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Default Re: Questions for campaign guru's

Quote:
Originally Posted by Mobhack View Post

It is a user campaign scenario deployment hot key. Absolutely nothing to do with the map editors - the human player's start line is scenario data in a user campaign, not map data.

Do it while deploying the enemy forces and any fixed core etc while designing the scenario (after loading your map). To test it out - you need to play that scenario in a user campaign (you may want to make a 1 battle test harness). It wont happen if you play it as a stand alone scenario.

Andy
When you do this is clear,I am able to bring up the blue prompt screen asking for data on the new start line.

How you do it is not clear,meaning what data should be entered here?

I entered 34 (Thats the line distance from the baseline on the left) but the deployment area (tested in camapaign mode) is basically non exsistant. All units are starting on the left with no room to deploy at all.
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  #10  
Old May 15th, 2009, 10:20 AM
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Default Re: Questions for campaign guru's

Quote:
Originally Posted by Skirmisher View Post
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?

For example,

The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?


As they occur to me I will post additional campaign creation related questions.

Thanks for any and all responses.

You may examine this in the first mission of the Anzac campaign
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