.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 2nd, 2009, 02:10 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default vs AI Tournament (SAMPLE BATTLE)

Attached to this post is a test package (includes Campaign Briefing, Mission #1 Briefing and the Mission #1 Save Game files) so that interested players can get an idea of how this thing works. If you have already notified me of your intent to participate, or might be interested in participating please download this package and read through the instructions to see if they are clear enough and then play through the battle. This is basic the format of briefings and files you will get for each "Mission".

The text files can be opened and read in any basic text editor. The WinSPMBT Game files (SpSv017.dat and SpSv017.cmt) are to be saved in your "Saved Games" folder. Start WinSPMBT and load the saved game in slot 017, Select HUMAN DEPLOY (deploy your forces) and play the battle UP TO AND INCLUDING TURN 10. Once completed, and at the beginning of Turn 11, SAVE the Game and send the saved game files back to Double Deuce.

Any questions on the process please post here in this thread.
Attached Files
File Type: zip VS-AI_Tourney_Campaign-PREVIEW.zip (90.1 KB, 202 views)
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #2  
Old April 2nd, 2009, 02:23 PM

Koh Koh is offline
Corporal
 
Join Date: Apr 2008
Posts: 112
Thanks: 1
Thanked 10 Times in 7 Posts
Koh is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

How'd you prefer the files be sent back to you?
Reply With Quote
  #3  
Old April 2nd, 2009, 02:46 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

Quote:
Originally Posted by Koh View Post
How'd you prefer the files be sent back to you?
You can rezip them and send them to my email at [email protected]
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #4  
Old April 2nd, 2009, 03:51 PM

Koh Koh is offline
Corporal
 
Join Date: Apr 2008
Posts: 112
Thanks: 1
Thanked 10 Times in 7 Posts
Koh is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

I'm still a bit confused about how you were planning to count the score. The way I see it, if I save at the start of turn 11 there's no easy way for you to do it. You could manually go through every single unit I have and check the damage done to it and count the V-hexes, sure. That ignores all the damage done to the enemy, though. And if the full campaign is going to be a battalion sized core, that's gonna be an awful lot of manual labour.

Now, here's what I'd suggest:
1) The player saves his game at the very end of the last turn in the battle and sends the saved game back to you
2) All you have to do is load the saved game and end the turn, giving you the endgame screen.
Reply With Quote
The Following User Says Thank You to Koh For This Useful Post:
  #5  
Old April 2nd, 2009, 03:58 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

Quote:
Originally Posted by Koh View Post
I'm still a bit confused about how you were planning to count the score. The way I see it, if I save at the start of turn 11 there's no easy way for you to do it. You could manually go through every single unit I have and check the damage done to it and count the V-hexes, sure. That ignores all the damage done to the enemy, though. And if the full campaign is going to be a battalion sized core, that's gonna be an awful lot of manual labour.

Now, here's what I'd suggest:
1) The player saves his game at the very end of the last turn in the battle and sends the saved game back to you
2) All you have to do is load the saved game and end the turn, giving you the endgame screen.
Thanks. I believe that process would work if the players are saving at the end of every turn (before ending their turn) in alternating save game slots so as to not overwrite the previous game turn file.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #6  
Old April 2nd, 2009, 03:58 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

Quote:
Originally Posted by Koh View Post
I'm still a bit confused about how you were planning to count the score. The way I see it, if I save at the start of turn 11 there's no easy way for you to do it. You could manually go through every single unit I have and check the damage done to it and count the V-hexes, sure. That ignores all the damage done to the enemy, though. And if the full campaign is going to be a battalion sized core, that's gonna be an awful lot of manual labour.

Now, here's what I'd suggest:
1) The player saves his game at the very end of the last turn in the battle and sends the saved game back to you
2) All you have to do is load the saved game and end the turn, giving you the endgame screen.
Now that makes sense once get far enough into the battle save at the end of each turn
Reply With Quote
  #7  
Old April 2nd, 2009, 09:27 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

Just finished the sample and got a DRAW.
I won't be a spoiler here, so that's i all can say other than it was a fun battle
I should also add it ends on the 12th turn not the 11th.

Last edited by gila; April 2nd, 2009 at 09:35 PM..
Reply With Quote
  #8  
Old April 3rd, 2009, 01:12 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

If anyone else does play the sample battle.
Keep in mind it's a campaign within a scenerio and you could keep going on to the next battle,AI takes over of course.
But you do lose the 2 T-62's they don't show up for the next battle you'll have to earn them the hard way.
As bad as i did
I was able to repair all others with 3 rebuild points left,Whew!
Guess i'll play on as practice until D_D gets it hammered out

Last edited by gila; April 3rd, 2009 at 01:24 AM..
Reply With Quote
  #9  
Old April 3rd, 2009, 12:14 PM

Lt. Ketch Lt. Ketch is offline
Sergeant
 
Join Date: Oct 2008
Location: Price
Posts: 276
Thanks: 31
Thanked 9 Times in 8 Posts
Lt. Ketch is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

Tried running it this morning and got about 6-7 turns into it. I've played more WW2 than MBT, so this has been interesting. I hate Milans already.
__________________
"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"

Howard Tayer
Reply With Quote
  #10  
Old April 4th, 2009, 06:48 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (SAMPLE BATTLE)

Quote:
Originally Posted by Lt. Ketch View Post
Tried running it this morning and got about 6-7 turns into it. I've played more WW2 than MBT, so this has been interesting. I hate Milans already.
ATGM's are your enemy. You will learn to hate them more than anything in this campaign. At least until the US and Germans show up with M1's and Leopards.

RE: WW2, I am already working on something like this for that version.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.