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October 1st, 2001, 03:39 AM
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Corporal
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Location: Ontario, Canada
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Captains and Governors
Some of the areas that I am working on in my mod are crew grade, starship captains and planetary/system governors. Crew grade is done with 6 grades. New facilities include Training Centers. Also included are grade of fighter pilot with new facilities including Fighter School. I am happy with them, so I moved on.
Next was starship captains. Captains are modeled after conmponents. Here is an example:
Name := Jean Luc Picard
Description := Legendary Starship Captain that will positively affect System/Combat movement and Combat Offensive/Defensive abilities.
Pic Num := 308
Tonnage Space Taken := 1
Tonnage Structure := 1
Cost Minerals := 1000
Cost Organics := 1000
Cost Radioactives := 1000
Vehicle Type := Ship\Base
Supply Amount Used := 1
Restrictions := One Per Vehicle
General Group := Vehicle Control
Family := 7000
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 0
Number of Abilities := 4
Ability 1 Type := Combat Movement
Ability 1 Descr := Generates 1 additional movement point during combat.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Movement Bonus
Ability 2 Descr := Generates 1 bonus movement points.
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Offense Plus
Ability 3 Descr := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 3 Val 1 := 20
Ability 3 Val 2 := 0
Ability 4 Type := Combat To Hit Defense Plus
Ability 4 Descr := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1 := 20
Ability 4 Val 2 := 0
Weapon Type := None
This seems to work, but will require testing.
How about it, you can be the first kid on your planet to command your very own starship, your picture included! I used Jean Luc's picture at this time, but do not know how to how to include his portrait on the component bitmap image. Anybody know how?
Next I will tackle Planetary Governors and System Governors. Not sure if they should be a facility (leading in my opinion right now), a unit, or some other thing. Need restrictions to work, but the facilities.txt says they will not work. I will try a one per planet and one per system ability to see if they will work.
Comments, opinions, suggestions welcome.
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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October 1st, 2001, 03:47 AM
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National Security Advisor
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Re: Captains and Governors
The thing is, with this idea you can have many many Picards *in the same fleet*, to say nothing of the same sector, system, or quadrent!
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 1st, 2001, 03:51 AM
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Major
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Join Date: Oct 2000
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Re: Captains and Governors
WOW! Picard weighs 1 kiloton! He must've gotten really fat after Insurrection. Too much Antarean Chocolate Cake. With those food replecators one can really lose control.
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October 1st, 2001, 04:06 AM
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National Security Advisor
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Re: Captains and Governors
He's got a point. Just call it support staff, if you need to.
You CAN make components weightless, though.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 1st, 2001, 05:05 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Captains and Governors
Ther is a problem with the bonus movement ability:
it will eliminate the bonus from JP and Quantum engines, and will not stack with CT engines.
You need to change:
Ability 2 Type := Movement Bonus
Ability 2 Descr := Generates 1 bonus movement points.
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
Into
Ability 2 Type := Movement Bonus
Ability 2 Descr := Generates 1 bonus movement points.
Ability 2 Val 1 := 1
Ability 2 Val 2 := 995
__________________
Things you want:
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October 2nd, 2001, 01:16 AM
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Corporal
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Join Date: Feb 2001
Location: Ontario, Canada
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Re: Captains and Governors
The idea is to inject another element into the game and that is the quality of the crew and captain.
I am leaning towards a generic captain (and staff) who will positively influence the ship. They will be graded like my crews; green, regular, experienced, crack, elite. With higher mods per grade. Also toying with the idea of having abilities other than movement and combat to hit off/def.
Did you notice Jean Luc near the end of the series, I think he might have weighed 1 kiloton. Phoenix, thanks, I will try out weightless components.
SJ, Thanks for the tip on the engines
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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