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  #1  
Old January 28th, 2009, 09:25 AM
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Default Multiplayer Campaign Idea

Over the last 6 months or so I have been working on an idea for a multiplayer campaihgn game similar to the ones I ran years ago. One of the big obstacles in keeping them running through to completion is coordinating all the players, creating files and following up with players to get their Pbem's done.

I have revamped my campaign format to go with a system that allows all the players to play against the AI instead of the frequently time consuming (and deal breaking) Pbem games. It means that there is no real strategic layer like I used to run BUT it allows the teams to compete and aside to be determined as the "winner". It is a point based system. Each teams success or failure will determine the next mission they will fight (Advance, Delay, etc). The team with the highest score at the end, after all rounds have been completed wins.

If you may be interested you WILL need to know how to use the Editor to some extent but it is not that hard (there is no editing of units, etc). What you will do is set up the "Battle" based on your OOB and the information contained in your unit OPORDER. Then you play the battle against the AI through the end of the fight. You then send me the End Game save and I update your OOB (and the higher HQ's OOB if you lose any attached units). Each battle is scored and your team gets the point value you earned. Each team fights the same # of battles so each "round" they can get the same total (to keep it fair).

You will command a designated Battalion based on a realistic OOB forom a real operation (likely Operation COBRA). There will be a German Team and an American Team. Involved units will probably be Panzer Lehr and the 4th US Armored Division if i go with COBRA. I will need team leaders who will act as Division/Regiment Commanders who will be responsible for assigning Division/Regiment level assets to be used by players as reinforcements and support units. These leaders will still play at Battalion level so they are not left out. Basically one of the BN commanders will also be the Regiment Commander and at least 1 of the teams BN commanders will act as Division Commander. We will probably need about 9 players per team.

I have attached a DRAFT of the part of the rules that explains the BATTLE setup process. If you think you may be interested in participating please download the attachment to this post and read through it. You will need to know how to do these procedures in order to play but they are fairly simple. Please feel free to practice.

I can answer any questions you may have in this thread.
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File Type: zip GROUP_WINSPWW2.zip (310.0 KB, 188 views)
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  #2  
Old January 28th, 2009, 09:56 AM
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Default Re: Multiplayer Campaign Idea

this seems a great idea, (division commander? how about brigade?) we can even create a ranking so that everyone must start as BN commander, then he can be promoted to regimental CO, then brigade/division commander, how do my suggestions sound for you?am i crazy?
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Old January 28th, 2009, 10:59 AM

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Default Re: Multiplayer Campaign Idea

This ia a great idea and I wish you luck. You are to be applauded for your efforts. If you want me I'd volunteer to lead A German Kampfgruppe.

I have one question or query. The map size being 50 x 50 seems rather small comapared to the size I usally play on. From your opening post it seems we will be using a reinforced Battalion (with support units that is). 50x50 seems quite small for mechansied units to be fighting on. 50x50 equates to a frontage of 2.5Km squared I think.

Regardless of unit size count me in if you need volunteers.
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Old January 28th, 2009, 05:57 PM
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Default Re: Multiplayer Campaign Idea

Quote:
Originally Posted by blitzkreig View Post
I have one question or query. The map size being 50 x 50 seems rather small comapared to the size I usally play on. From your opening post it seems we will be using a reinforced Battalion (with support units that is). 50x50 seems quite small for mechansied units to be fighting on. 50x50 equates to a frontage of 2.5Km squared I think.
The map size will likely be changed. I will probably go with at least 80x80 but then I may adjust it depending on the mission a unit is given. The 50x50 was just used to get the rules in written format and give interested parties something to read through and see what would be involved. I was also intending to have this be done with player commands at Company level, instead of Battalion.
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Old January 28th, 2009, 06:42 PM
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Default Re: Multiplayer Campaign Idea

Panzer Lehr Division

Right now as it stands these would be the German command positions I would need filled (RED means an actual battle commander, BLUE means the unit/assets are subject to assignment from the Division level commander each round);

Panzer Lehr Division Commander (would be 130th Panzer Lehr Recon BN Commander)
130th Panzer Lehr Recon BN Commander
130th Panzerjaeger Lehr Battalion
130th Panzer Pioneer Battalion
331st Army Flak Battalion
130th Panzer Artillery Regiment
Divisional Escort Company
130th Panzer Regiment Commander (would be II BN Commander)
I Battalion/6 Panzer Regiment/3 Panzer Division (attached)
II
Battalion/130th Panzer Regiment
901st PanzerGrenadier Regiment Commander (would be I BN Commander)
I Battalion/901st PanzerGrenadier Regiment
II
Battalion/901st PanzerGrenadier Regiment
902nd PanzerGrenadier Regiment Commander (would be I BN Commander)
I Battalion/902nd PanzerGrenadier Regiment
II
Battalion/902nd PanzerGrenadier Regiment
As mentioned, Regiment commanders are only designated to create the feel of a Chain of Command, they are not positions that require any real added player committment. The Division Commander would be responsible for assigning out the Division level assets, as needed.
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Old January 28th, 2009, 06:59 PM
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Default Re: Multiplayer Campaign Idea

4th Armored Division

Right now as it stands these would be the American command positions I would need filled (RED means an actual battle commander, BLUE means the unit/assets are subject to assignment from the Division level commander each round);

4th Armored Division Commander (would be 25th Cavalry Recon Commander)
25th Cavalry Recon Squadron (Mechanized) (3 Troops)
24th Armored Engineer Battalion (3 Companies)
22nd Armored Field Artillery Battalion (Medium SP)
66th Armored Field Artillery Battalion (Medium SP)
94th Armored Field Artillery Battalion (Heavy SP)
704th Tank Destroyer Battalion (3 Companies)
489th AAA AW Battalion (SP) (4 Platoons)

Combat Command A Commander (would be 8th BN Commander)
8th Tank Battalion
10th Armored Infantry Battalion
Combat Command B Commander (would be 35th BN Commander)
35th Tank Battalion
51st Armored Infantry Battalion

Combat Command C Commander (would be 37th BN Commander)
37th Tank Battalion
53rd Armored Infantry Battalion

As mentioned, Combat Command commanders are only designated to create the feel of a Chain of Command, they are not positions that require any real added player committment. The Division Commander would be responsible for assigning out the Division level assets, as needed.
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Old January 28th, 2009, 05:51 PM
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Default Re: Multiplayer Campaign Idea

Quote:
Originally Posted by iCaMpWiThAWP View Post
this seems a great idea, (division commander? how about brigade?) we can even create a ranking so that everyone must start as BN commander, then he can be promoted to regimental CO, then brigade/division commander, how do my suggestions sound for you?am i crazy?
Because we would be using realistic OOB's these positions would need to be filled at the start. Brigade Command is not listed as the US would be using 3 Combat Commands (with 2 BN each) and the Germans would be using 3 Regiments (with 2 BN each) plus there is a Recon BN. The only thing is this gives the Germans 7 Command positions to the US' 6. To make this fair (for the points system) I would need 1 more US/Allied Commands or I would need to keep the Recon BN at the Division level and have it parted out as a support unit by the Division Commnader.
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Old January 28th, 2009, 08:29 PM
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Default Re: Multiplayer Campaign Idea

Are the Combat Command Things the regiments? how about some regimental assets, or even corps assets given for the division CO, like an extra arty battallion
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Old January 28th, 2009, 08:43 PM
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Default Re: Multiplayer Campaign Idea

Quote:
Originally Posted by iCaMpWiThAWP View Post
Are the Combat Command Things the regiments? how about some regimental assets, or even corps assets given for the division CO, like an extra arty battallion
Yes, basically they are 2 Battalions in a Combat Command, that cross attach between themselves. The Armor Battalion gives 1 company of tanks to the Infantry BN and the Infantry Battalion gives them an Infantry company in return.

Combat Commands have available Division and Corps assets BUT I am limiting these somewhat to keep things manageable for me. Things may be kind of confusing until I start creating the the final, detailed OOB's.
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Old January 28th, 2009, 09:01 PM
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Default Re: Multiplayer Campaign Idea

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
Are the Combat Command Things the regiments? how about some regimental assets, or even corps assets given for the division CO, like an extra arty battallion
Yes, basically they are 2 Battalions in a Combat Command, that cross attach between themselves. The Armor Battalion gives 1 company of tanks to the Infantry BN and the Infantry Battalion gives them an Infantry company in return.

Combat Commands have available Division and Corps assets BUT I am limiting these somewhat to keep things manageable for me. Things may be kind of confusing until I start creating the the final, detailed OOB's.
Call for help if you need any
btw, me and BK are the only members? still need 12 more D:
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Last edited by iCaMpWiThAWP; January 28th, 2009 at 09:13 PM..
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