.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 4th, 2009, 04:39 AM

lwarmonger lwarmonger is offline
Sergeant
 
Join Date: Oct 2007
Posts: 352
Thanks: 0
Thanked 8 Times in 8 Posts
lwarmonger is on a distinguished road
Default Tactics (against communions)

In a current EA game I was recently crushed by an massive communion army of Gift of Heaven spamming Marvarni druids (skillfully managed by vfb) as Neifelheim. Now in a different game I am looking at facing off with another player playing Marverni who also likes the massive communions of death (and the accompanying Gifts of Heaven), this time as Sauromatia. I've got some ideas about how to deal with them (Sauromatia has some unit and thug flexability that Niefelheim didn't), but was wondering if a guide had been done up about it, or if any of the more experienced players have some advice for a relative newbie.
Reply With Quote
  #2  
Old January 4th, 2009, 04:45 AM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Tactics (against communions)

rain of stones!
Reply With Quote
The Following User Says Thank You to Micah For This Useful Post:
  #3  
Old January 4th, 2009, 04:50 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Tactics (against communions)

Rain of stones, blade wind,... or.. big dummy bait.

Got some large useless schmuck with lots of hp.... put him in front and body ethereal him. They usually chace the big guys...
Reply With Quote
  #4  
Old January 4th, 2009, 04:56 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Tactics (against communions)

spellcatchers in front; any battlefield damage spells - rain of stones, earthquake, being classics; seeking arrows, assassins; your own communion, casting buffs; fliers
Reply With Quote
  #5  
Old January 4th, 2009, 04:56 AM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Tactics (against communions)

Fog Warriors would be highly effective in this case, I believe Gifts of Heaven are mundane, meaning only 1 damage to whatever it targets with mistform. However, even if they magical damage, the first hit would still only do 1 damage, meaning much effectiveness.

Beyond that, go after the communion mages. Remote spells like Murdering Winter or battlefield wide stuff like Earthquake should do a lot to shut down communions.
Reply With Quote
  #6  
Old January 4th, 2009, 06:02 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Tactics (against communions)

Gifts From Heaven is not mundane, but yes, Fog Warriors will prevent the first one from doing more than 1 point of damage, and with its low Prec it may not hit twice. I've got to second the idea of attacking the communion mages, especially during the magic phase (Cloud Trapeze + Mistform + Rain of Stones). Even if you can't do that, communions tend not to be very strategically mobile (more like an anvil than a hammer) and you should potentially be able to raid around them.

Rigor Mortis is also good against communions because it usually prevents any non-reinvig'ed mage from ever coming back online once he's gone unconscious. The masters will go unconscious (from encumbrance if nothing else) and hopefully the slaves will die of fatigue. Actually if you can just get a few good thugs in there the communion may start popping off its own slaves from fatigue damage if you hang in there long enough; it depends upon how smart he is about master/slave ratios.

-Max

P.S. I bet raise dead spam would work too. Communions, like banishing priests, prefer to target for a lot of HP damage. A sufficient number of death mages raising dead should keep the masters casting until the slaves pop, just like thugs would. The problem here is that an army of necromancers is not any more strategically nimble than a communion is.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]

Last edited by MaxWilson; January 4th, 2009 at 06:07 AM..
Reply With Quote
  #7  
Old January 4th, 2009, 08:44 AM

BesucherXia BesucherXia is offline
Corporal
 
Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
BesucherXia is on a distinguished road
Default Re: Tactics (against communions)

I guess the biggest problem of Communions is lacking mobility. Artillery spells always work perfectly since they must move step by step, and entering new provinces usually means they gain no protection of Dome.
Reply With Quote
  #8  
Old January 4th, 2009, 12:08 PM
cleveland's Avatar

cleveland cleveland is offline
Captain
 
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
cleveland is on a distinguished road
Default Re: Tactics (against communions)

Foul vapors!
Reply With Quote
  #9  
Old January 4th, 2009, 02:11 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Tactics (against communions)

For getting the rear units Ive found this tactic helpful.
I place most of my forward units high on the formation screen (left side of the battlefield). And sometimes some sort of a charging unit (wolves, cavalry, flyers, etc) set to Attack Rearmost. This tends to draw the enemy army to that side of the battlefield.

Then I place another charging unit (hvy cavalry, tramplers etc) on the very bottom and slightly back from the lead units (my far right of battlefield) set for Hold and Attack Rearmost. The enemy swarm shifting toward my left flank seems to clear the right flank so the second group of chargers gets a "clearer view" of what is meant by "rearmost". They seem to get farther back and a large enough group will hit the casters fairly early.

But Im sure that better testers than I will have specific numbers on whether or not thats a real tactic.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
The Following User Says Thank You to Gandalf Parker For This Useful Post:
  #10  
Old January 4th, 2009, 03:58 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Tactics (against communions)

If you keep your battlefield wide spells unpredictable, you can quickly flatten communion attempts. Most communion's effectiveness comes from them deciding when and where to fight. Take that away and they're going to be losing lots of mages. Also, next time, just rush the crap out of Maverni.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.