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December 24th, 2008, 10:26 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Slave Collar use
I finally found a decent use for a slave collar. If you're sieging an enemy castle in a forest, and he's casting beckoning, any scouts you've got hiding in the province as gem bearers can be lost. Give the scout a slave collar and he won't fail the morale check.
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http://z7.invisionfree.com/Dom3mods/index.php?
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December 24th, 2008, 11:13 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Slave Collar use
I wonder if slave collar would also protect vs seduction? and charm?
(tho I hate to mention it since those are 2 of my favorite tactics)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 24th, 2008, 12:17 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
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Re: Slave Collar use
Cool! Definitely never would have thought of that.
In the spirit of giving this holiday season, I'll share my favorite Slave Collar recipe:
"Gingerbread Assassination Harpies"
1) Start with 1 whole fresh Black Harpy, available at Pangaea. A young bird is best (EA or MA).
2) With your Dwarven Hammer, stir 7 blood slaves to create a Black Heart.
3) Again with your Dwarven Hammer, combine 3 blood slaves, kneed until firm, and shape into 1 Slave Collar.
4) Stuff the Harpy with the Heart, and wrap with the Collar.
5) Season to taste with your favorite Misc item. A Ring of the Warrior makes a great garnish.
Your guests will be completely surprised by your thoughtful holiday gift!
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But seriously, Harpies are great candidates for Black Hearts: cheap, flying, 2 attacks, and nobody expects Pan to field assassins. Their biggest problem is poor morale, especially when in hostile dominion (9). Normally a Berserker Pelt is the solution, but Harpies lack a chest slot. Slave Collar fixes that, giving you a respectable-yet-disposable mage hunter.
Happy Holidays!
cleveland
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December 24th, 2008, 12:59 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
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Re: Slave Collar use
Quote:
Originally Posted by cleveland
Cool! Definitely never would have thought of that.
In the spirit of giving this holiday season, I'll share my favorite Slave Collar recipe:
"Gingerbread Assassination Harpies"
1) Start with 1 whole fresh Black Harpy, available at Pangaea. A young bird is best (EA or MA).
2) With your Dwarven Hammer, stir 7 blood slaves to create a Black Heart.
3) Again with your Dwarven Hammer, combine 3 blood slaves, kneed until firm, and shape into 1 Slave Collar.
4) Stuff the Harpy with the Heart, and wrap with the Collar.
5) Season to taste with your favorite Misc item. A Ring of the Warrior makes a great garnish.
Your guests will be completely surprised by your thoughtful holiday gift!
-----
But seriously, Harpies are great candidates for Black Hearts: cheap, flying, 2 attacks, and nobody expects Pan to field assassins. Their biggest problem is poor morale, especially when in hostile dominion (9). Normally a Berserker Pelt is the solution, but Harpies lack a chest slot. Slave Collar fixes that, giving you a respectable-yet-disposable mage hunter.
Happy Holidays!
cleveland
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The forge bonus does not apply to blood slaves.
Sometimes I manage to catch a mercenary mage to diversify my magic paths. After his job is done, it is always a good idea to send him an extra gift.
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December 24th, 2008, 01:11 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Slave Collar use
Quote:
Originally Posted by BesucherXia
The forge bonus does not apply to blood slaves.
Sometimes I manage to catch a mercenary mage to diversify my magic paths. After his job is done, it is always a good idea to send him an extra gift.
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Are you sure? I have a game right now with the forge, a 20% construction bonus site and a hammer-equipped mage who can forge a 10 slave item for 2 slaves.
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December 24th, 2008, 01:15 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Slave Collar use
Forge bonus does not apply to *Soul Contracts*. It does apply to blood stones, and AFAIK to every other blood slave item.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 24th, 2008, 01:33 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Slave Collar use
not to soul contracts or pacts of lifelong protection, but to all other blood items.
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December 24th, 2008, 06:10 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: Slave Collar use
Quote:
Originally Posted by archaeolept
not to soul contracts or pacts of lifelong protection, but to all other blood items.
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Oh, my fault. I once heard forge bonus does not apply to soul contaracts, and beilieved it is the same situation for all other blood items.
Thanks for the correction.
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December 24th, 2008, 02:19 PM
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Captain
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Join Date: Jan 2008
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Re: Slave Collar use
Forge bonus doesn't apply to hearts either.
"nobody expects Pan to field assassins" - I think you are very mistaken here. Pan has many stealthy commanders and access to black hearts. I would expect them to use assassins. But, pans and dryads are much better assassins IMHO.
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December 24th, 2008, 02:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Slave Collar use
Harpy assassin would have some advantages I hadnt considered (particularly fight and being cheap). The Skull Talisman is very helpful in assassinations. A Spirit Helm would top it off nicely.
I like to use Pans as assassins. They toss maenads each turn and if you have none assigned to him then they will go to the province and attack. They dont win but its a free probe each turn to see if you have taken all the commanders and what is left. Also having the ability to cast Charm later means that they get two shots at the commander. If the assassination fails then they can charm him which makes him then attack his old buddies with his equipment still on him. I have often given the Pans boots of flying so they can keep the enemy confused about where they are. But I will keep Harpys in mind also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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