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December 23rd, 2008, 02:07 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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OT: I miss this place, and Weird Worlds
Earlier this year, I had two computers die in rapid succession, and as a result, I lost all my mods-in-progress. Backed up, yes, but only to hard drives. Dumb, dumb me. Haven't played the game since, I'm afraid.
Anyhow... I miss this place. Weird Worlds is a heck of a game, and modding is a lot of fun (though punctuated with buggy frustration).
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December 24th, 2008, 02:17 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: OT: I miss this place, and Weird Worlds
indeed. but it's been really quiet around here for a while
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December 25th, 2008, 07:41 PM
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Corporal
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Join Date: Aug 2007
Posts: 65
Thanks: 0
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Re: OT: I miss this place, and Weird Worlds
There were a few mods that were in progress I was following but there hasn't been anything new in a few months.
Maybe things will pick up after the first of the year.
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December 30th, 2008, 07:45 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
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Re: OT: I miss this place, and Weird Worlds
The sad thing is that I have 2 more main quests for EWW, and about...hmm...4 races that were in the works. One is pretty close to done too...aside from unique weapons. But the weaknesses in the modding make it so I can't really come up with any sufficiently unique mainquests, and lots of simple triggers that should've worked out easily in a robust system instead fail spectacularly. That stuff was annoying, but the bizarre race cap was what made me stop modding. While the game seems to allow more races, if you add more, the engine will just never pick certain races. The cambrians are completely exiled to the intro screen and combat simulator by this bizarre behavior.
Lately I have been wanting to do some more additions to this mod, but I know it'll just end in frustration, so I don't. Maybe with another patch... But I don't really see them patching it again. If it does get patched, I would appreciate a warning so that we could submit bugs and requests.
Anyway, it's still a fun game, and still play it as much as anything...except Rock Band 2.
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February 28th, 2009, 01:39 AM
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Private
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Join Date: Apr 2008
Posts: 11
Thanks: 0
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Re: OT: I miss this place, and Weird Worlds
I'm still chugging along on my balance mod. Real life issues have made progress slow, but I put some time into it whenever I can.
Quote:
Originally Posted by Phlagm
But the weaknesses in the modding make it so I can't really come up with any sufficiently unique mainquests, and lots of simple triggers that should've worked out easily in a robust system instead fail spectacularly.
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Actually, diving into the game with full knowledge of how limited it was in moddability was what drew me to try to tweak the game balance rather than add new content of my own (well, that and my woeful inability to create anything resembling new artwork). Most of the things I've tried to do have worked out in some way or another (with one exception that I'll be posting about seperately). In some ways, trying to find a way to trick the system into doing something it was never designed to do is part of the fun.
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February 28th, 2009, 03:03 PM
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Private
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Join Date: Mar 2006
Location: CA
Posts: 16
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: OT: I miss this place, and Weird Worlds
Quote:
Originally Posted by sgqwonkian
Earlier this year, I had two computers die in rapid succession, and as a result, I lost all my mods-in-progress. Backed up, yes, but only to hard drives. Dumb, dumb me. Haven't played the game since, I'm afraid.
Anyhow... I miss this place. Weird Worlds is a heck of a game, and modding is a lot of fun (though punctuated with buggy frustration).
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I'm with you, I miss this place as well....
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March 10th, 2009, 11:45 AM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: OT: I miss this place, and Weird Worlds
Yeah, me too... All the mods (especially my favourite:B5 mod) are great fun but there is no update for them since ages...
Does anybody knows if there will be a official update/ "expansion" for the original game? I wish...
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June 18th, 2009, 08:34 PM
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Private
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Join Date: Oct 2006
Location: Germany
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: OT: I miss this place, and Weird Worlds
I couldn't agree more, my thanks to the makers and the community for 100's of weird journeys deep into even weirder space!
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August 30th, 2009, 11:14 PM
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Private
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Join Date: Aug 2009
Posts: 41
Thanks: 0
Thanked 16 Times in 3 Posts
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Re: OT: I miss this place, and Weird Worlds
Lemme just add that I'm a new guy, just coming in and finding this graveyard. Still, I've loaded a bunch of mods and enjoy them all, but my favorite's gotta be EWW. Its got problems - the homeworlds don't seem to be populated - you just sail in and take the place. And also, I've not been able to figure out how to get through that three-sword quest. One I've found in the black hole. Another was on a planet (in a swamp). I think I found an underground place before the quest started, and was wondering if maybe it would have been there, but the quest wasn't running yet. The best I've ever done is 2, and then, when I get to Glory, I'm smoked in quick order.
Any hints?
BTW, I'm an old guy, and I gotta say that I remember watching Star Blazers in VPI when it first came out (got the series on disk now). Love turning that wavemotion gun on capital ships. Its like having my own gong I can ring over and over. Just great....
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September 5th, 2009, 09:07 PM
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Private
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Join Date: Feb 2007
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
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A hint for you.
The final piece of the puzzle in the Osiris Quest is not an obvious object; it is within an object that you are already familiar with and think that you know well. Try manipulating something that you find.
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