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Old September 16th, 2001, 04:26 PM

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Default Improtant fixes

Since MM are working what could be the Last patch (http://www.malfador.com/whatsnew.html) I wanted to make a list of the important fixes. These are mostly the exploitable bugs that could ruin a multiplayer game. (In single player you can always decide not to use them).
1) The intelligence stuff is severely broken.
2) The 10 wormhole limit is very serious, as it can completely break the game if a player can lock himself in, causing a stalemate.
This can be fixed either by removing the limit altogether, or by only enforcing it on the outgoing side of the wormhole (when created) thus still limiting the total number of wormholes on the map.
3) Non standard ways of producing supplies, i.e. starbases and fighters (see my thread http://www.shrapnelgames.com/ubb/For.../003702.html).
4) Many people complained that the ability to create a new warp point anywhere into enemy territory and use it the same turn without notice is unbalanced. While this should probably be fixed, care must be taken not to create an opportunity for the defender to close the warp point before it can be used, thus again locking himself in causing stalemate.
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Old September 17th, 2001, 06:47 AM

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Default Re: Improtant fixes

Fixing the AI Research queue percentages would be nice too.
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Old September 17th, 2001, 12:22 PM
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Default Re: Improtant fixes

quote:
Originally posted by dumbluck:
Fixing the AI Research queue percentages would be nice too.


Yes, I second that.

and the "mines override" in the research is annoying. Maybe it should stop at mines 2 or 3.

Rollo

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Old September 18th, 2001, 12:05 PM
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Default Re: Improtant fixes

One thing that is easy to implement is to put a variable that control the number of ships of a determinated design that can be active at the same time, included the ones in the construction queue.
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Old September 18th, 2001, 02:46 PM
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Default Re: Improtant fixes

In addition to a fixed number, something to indicate the "preferred percentage" of ships that this design should be used for.
Then you could get more than one attack design to be built.
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Old September 18th, 2001, 05:04 PM

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Default Re: Improtant fixes

Many simulgame turn bugs and assorted bugs were fixed in the 1.42 Beta

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