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Old November 23rd, 2008, 02:12 PM

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Default BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga



anybody know this error??

i am running a conceptual balence 1.3 mod
MAN

Any ideas??
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  #2  
Old December 28th, 2008, 04:17 AM
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Default Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

CBcomplete_1.3.dm uses sprites from the Worthy_Heroes directory inside mods.

But the current 624209-CB1.3.zip here does not include those images.

You'll need to install the WH mod, including subdirectories, it's here:

http://forum.shrapnelgames.com/showp...30&postcount=5
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Old December 28th, 2008, 09:52 AM

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Default Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

As an aside, I made the Dogfriend sprite, but qm named it.

He's a fun hero.
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Old December 28th, 2008, 03:56 PM

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Question Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

maybe it's an unrelated problem, but he doesn't seem to have a summon command... do fay hounds just appear after the first turn, how is it supposed to work,


also I finally got the copy sidhe lord sprite thing to work, if I submit my turn to llamaserver with this change, will it accuse me of cheating?

Thanks for all replies,

Rabe
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Old December 28th, 2008, 12:35 PM
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Default Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

It does look like a wonderful hero to get.

If thats an exact copy of the code section then there are 3 misspellings.
thier, themseves, and becomeing
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Old December 28th, 2008, 04:21 PM

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Default Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

He gets one per month automatically. No special orders required.
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