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October 4th, 2008, 07:22 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Ingame messages- totally n00bish question
Ok, dunno if there's a bug or it is just me unable to understand a basic thing
I'm currently in my first MP game. We've decided to use ingame message for all or at least the most of the communications, for the sake of roleplaying.
My problem is, when I write an ingame message and it goes longer than the initial size of the writing box or window, I dunno what is supposed to happen but the new words just don't appear, the box doesn't resize, neither I found a way to scroll the window down. The new words "are" there anyway, while hidden, because I have to cancel the same amount of letters I typed to return to the "visible" words.
I think I've tried everything, so I'm either missing something trivial or experiencing a strange bug.
Thanks in advance to whoever has the good will to help the poor guy here
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October 4th, 2008, 07:28 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Ingame messages- totally n00bish question
The ingame message system is very limited, its working as it should. If your writing a long message, once you run out of room, just start another new message and continue from there. Its annoying but the only way. You can send upto 20 messages, so should be able to say everything you want to say.
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The Following User Says Thank You to Meglobob For This Useful Post:
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October 4th, 2008, 08:06 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Ingame messages- totally n00bish question
Pro-Tip: "NAP 3 turns y/n?" takes less than half a line.
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October 4th, 2008, 01:31 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Ingame messages- totally n00bish question
Quote:
Originally Posted by lch
Pro-Tip: "NAP 3 turns y/n?" takes less than half a line.
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Entering into a NAP for 3 turns would be a waste IMO. If a nation is not willing to enter into a full Alliance, who needs em.
Last edited by Skirmisher; October 4th, 2008 at 01:38 PM..
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October 4th, 2008, 09:56 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Ingame messages- totally n00bish question
I'd actually have liked more if there was a scrolling bar to the side.
Thanks to both but I just won't use Ich's tip, I like giving my messages some flavour
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October 4th, 2008, 01:46 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Ingame messages- totally n00bish question
Maybe you need 3 turns to forge an item - summon/recruit some units - place your armies to bash them better
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October 4th, 2008, 01:51 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Ingame messages- totally n00bish question
I wouldn't ever agree to a NAP for that exact reason. Either you have got my back or your an enemy. A full Alliance is the only thing I'd ever get involved with.
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October 4th, 2008, 01:52 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Ingame messages- totally n00bish question
It's not a NAP for three turns. It's a NAP for an indefinite period of time, which must be ended three turns before any hostile actions take place. You can find several discussions on the forum on this topic.
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October 4th, 2008, 01:57 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Ingame messages- totally n00bish question
I'll try to be clearer. I'm only interested in Allies. NAPsters need not apply.
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October 4th, 2008, 07:17 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
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Re: Ingame messages- totally n00bish question
i find the idea of NAPs pretty useless, someone can break at any time regardless of the agreement, if you're full fledged allies then you know you're ally won't attack you and will help you because they gain from you helping them, NAPs the only one who gains is the guy who stabs the other in the back first when they need help the most.
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