|
|
|
|
July 28th, 2008, 01:10 AM
|
|
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Starting Population Amount
I have been messing around with some pretender designs / scales, starting new games just for a few turns and notice that the starting population seems to vary each time, even though I am not changing growth / death scales and always starting in the same province. Anyone know what causes this?
Thanks
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|
July 28th, 2008, 01:35 AM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: Starting Population Amount
sex.
sex causes change in population.
leasts that's i heard.
|
July 28th, 2008, 02:19 AM
|
|
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: Starting Population Amount
That's "unprotected" sex Omni - don't believe everything your momma says, including the stuff about blindness. Oh wait, maybe that's what is ruining Utgard.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|
July 28th, 2008, 03:54 AM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Starting Population Amount
Giants touch themselves!
I always wondered why even capitals have a variable pop. I think it's mostly aesthetics, so that they're not always pegged at exactly 30000. Though, it seems to me that the variance is a little wide, I think it can go anywhere from 29000-31000, which is a decent chunk of people, especially if you DO have a Growth or Death scale that is going to compound directly from that value to the end of the game.
It takes ~11 turns to get from 29k-31k. So, one year of game time worth of your Growth can significantly impact the actual benefit of a strategy involving that scale.
|
July 28th, 2008, 03:58 AM
|
Second Lieutenant
|
|
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
|
|
Re: Starting Population Amount
I agree. There is no reason not to set starting capital pop to exactly 30K (except for LA Ermor, obviously). If we can have the flucuation in population, what next? Randomness in starting army? Starting leader?
|
July 28th, 2008, 09:13 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Starting Population Amount
Ouh c'mon, now let's not start with super-balancing issues ^^
I dare to disagree, it is fun (and quite irrelevant i think) this way. Surely it's an advantage. But a casual one in a big game involving many things - this time happens to you, next time to me. ^^
If we start complaining this we go back to the Monkey PD and the blessed Jarls topic ^^
__________________
IN UN LAMPO DI GLORIA!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|