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May 23rd, 2008, 01:35 PM
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Major General
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Join Date: Mar 2007
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Hmmm, odd
1.) The manual says Bone Grinding is an MR-easy save to avoid being crippled. This is quite exciting to me because Crippled is probably the worst affliction for a melee unit to get. When I tested this (D9 caster vs. Ulm) I saw lots of Limps, Missing Arms, etc., but no Cripples. Should I re-test with higher penetration, or does the spell just give a random affliction?
2.) Noticed something funny in a test battle with a thug. Soul Vortex pushes you above 100% HP. My thug took many wounds, but did not get any afflictions as long as his HP was above 100%. As soon as his HP dropped below 100% he started accumulating many afflictions. If Soul Vortex/life drain protects you from afflictions it's much better than I had thought. Anyone else noticed this?
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 23rd, 2008, 01:45 PM
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General
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Re: Hmmm, odd
1) I think thats just flavor text. Bone Grinding is just a regular damage spell.
2) Life drain of any kind can push you over your max hp limit. Can't remember what the percentage is.
As for the afflictions... I dunno about that. I suppose its possible you cant be afflicted if your are over your max? Are you sure you just didnt happen to take big enough damage?
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May 23rd, 2008, 02:22 PM
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Major General
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Join Date: Mar 2007
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Re: Hmmm, odd
2.) Not 100% sure. It was only one combat. One the other hand, Wraith Lords typically don't pick up many afflictions in my combats and this might be one factor. I may test this more extensively later but I wanted to check the forums first to see if this is known behavior.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 24th, 2008, 12:01 AM
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First Lieutenant
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Re: Hmmm, odd
"An attack on every unit in the battlefield, including friendly units, doing 3 points of damage and ignoring armor. In addition, units must make a magic resistance roll at +4 to avoid becoming Crippled (recieving the Crippled affliction)."
Doesn't sound like flavor text to me. Did you try it with some +penetration?
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May 24th, 2008, 12:18 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Hmmm, odd
No items. He was D9, so that's +1 penetration there, and it was Ulm after all... I expected to see *something* on at least a quarter of the units. Plenty of afflictions, no crippling on the 8 or 9 units I looked at.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 24th, 2008, 12:25 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: Hmmm, odd
Well, +1 penetration on a MR Easy check is still -3 and will only succeed 24% of the time on the DRN. So it's within the realm of possibility that you just missed them if you only checked 8 or 9.
Give it another shot, I say!
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May 24th, 2008, 03:22 PM
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Second Lieutenant
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Re: Hmmm, odd
Quote:
MaxWilson said:
2.) Noticed something funny in a test battle with a thug. Soul Vortex pushes you above 100% HP. My thug took many wounds, but did not get any afflictions as long as his HP was above 100%. As soon as his HP dropped below 100% he started accumulating many afflictions. If Soul Vortex/life drain protects you from afflictions it's much better than I had thought. Anyone else noticed this?
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Maybe the chance to acquire is based on the percentage your HP has dropped below 100%?
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May 24th, 2008, 03:50 PM
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Lieutenant Colonel
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Re: Hmmm, odd
IIRC Officially the chance of getting an affliction is (HP_LOST)/(MAX_HP)
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