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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 15th, 2008, 03:40 PM

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Default Bad armor for monster - help please

Greetings, comunity.
I'm trying to put together a basic mod. Today, I tried running the 0.01 version, but the game crashes with the message "bad armor for monster". I've checked my work, but can't seem to find the problem. Perhaps one of you could help me spot it?
Thanks.
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File Type: rtf 606601-DJSmodV001.dm.rtf (14.3 KB, 121 views)
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  #2  
Old May 15th, 2008, 03:56 PM
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Default Re: Bad armor for monster - help please

#armor command only accepts text as input, not numbers. It's been that way from the beginning, probably due to an oversight. It's not easy to catch because numbers can be used almost everywhere else.
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Old May 15th, 2008, 04:00 PM

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Default Re: Bad armor for monster - help please

Ah, thanks a bunch.
edit - Also discovered tons of other bugs, but at least it runs now. It seems sites must also be entered by name, as entering numbers crashes the game(bad site).
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Old May 15th, 2008, 05:25 PM
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Default Re: Bad armor for monster - help please

I've used #selectsite <nbr> without any problems. You just need to remember to use #end after you stop modding a site or you get weirdness.

For example, #selectsite 31 modifies the first one of EA Mictlan's startsites and #selectsite 4 modifies The Swamps of Pythia.

If you make new sites, that may be different when you assign them to a new nation.
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Old May 16th, 2008, 04:58 AM

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Default Re: Bad armor for monster - help please

#startsite is the line that gave me trouble, when used with new(created by the mod) sites.
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Old May 16th, 2008, 06:42 AM
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Default Re: Bad armor for monster - help please

Hmm... Did you create the sites after you had assigned them to the nation? If so, move the #newsite command before #startsite in the text file.
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