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  #1  
Old February 29th, 2008, 10:25 PM
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Default Should SC\'s autorout?

I get why an army automatically routs when 75% casualties have been reached, that makes sense. However, this has led to some much odder and less sensible occurrences. Like a SC fleeing when the few points of PD gets killed, nevermind that the SC unit could easily crush whats attacking.

And in the case of raiding, they may not have a territory to flee to. So, is it possible to rework the code where a unit with, say, 30 or more morale does not autorout with the rest of the army? Or something like that? Its annoying and doesn't make sense.
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Old March 1st, 2008, 12:15 AM

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Default Re: Should SC\'s autorout?

A couple of things I would change about routing:

1) Some sort of strength figure for units--autorout should be based on strength rating, not on a simple unit count. As you say, dead chaff shouldn't matter to a SC.

2) For figuring if unit X routs I would subtract the strength that it has killed from the friendly kill figures. If a SC + 100 chaff enters battle, the 100 chaff die while the SC kills 200 enemy chaff the rout calculation should be based on -100 casualties (won't rout) rather than the 99% it would currently be based on.
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Old March 1st, 2008, 12:17 AM
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Default Re: Should SC\'s autorout?

I'm confused about the rules for auto-routing. I've gone into a battle with a PoD and a single skeleton as archer chaff. The skeleton dies, but the PoD does not route. Any idea why?
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Old March 1st, 2008, 01:15 AM
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Default Re: Should SC\'s autorout?

Perhaps because the dying skeleton is only 50% of the army .

So I assume you need 3 units to die before your last unit would auto rout.

That is a bit weird.
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Old March 1st, 2008, 02:12 AM
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Default Re: Should SC\'s autorout?

If my memory serves, the entire army routs once 75% casualties are reached, whether or not that includes 99 morale units I'm not sure. As for the single skeleton, it'd only be 50% of the troops, so there's that.
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Old March 1st, 2008, 06:50 AM

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Default Re: Should SC\'s autorout?

Putting your SC in the right place to do the right things is part of the strategy, so don't use them to defend a province if your PD is going to cause him to rout before he's done his thing.

What you could do is try casting beserk, as I think beserk units carry on fighting even when the army routs. If your SC then beats the enemy, I don't know whether the winner is the player who routs last or has the last man standing, but your opponent will barely have an army left.
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Old March 1st, 2008, 01:40 PM
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Default Re: Should SC\'s autorout?

I had a strange experience recently, and I'm curious to know if it's a 3.14 change:

I was attacked by a lich (immortal) with some crappy light-infantry-type support troops (you know, the AI's specialty) in his dominion.

Anyway, the lich spent the battle spamming Terror while the light infantry was quickly chewed up. Auto-rout kicked in, complete with the "Army of XYZ has routed" message, and the remaining light infantry retreated...BUT THE LICH DIDN'T. He continued to cast spells until I finally finished him off like 5 turns later.

Has anyone else experienced this? An immortal unit staying on the field after an auto-rout while in friendly dominion?

I thought it was kinda neat.
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Old March 1st, 2008, 01:45 PM
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Default Re: Should SC\'s autorout?

I currently dislike how attacking SC's are auto-killed when they are unable to flee and the defenders are unable to flee.
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Old March 1st, 2008, 02:21 PM
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Default Re: Should SC\'s autorout?

Cleveland, I have never understood the rule for immortals. The rule simply stated is that they do not retreat in thier own dominion, but we know that they sometimes do retreat. So I am puzzled.

You imply it was freindly dominion, for whom? The lich or for you? I would be very suprised if this happened in your dominion.
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Old March 1st, 2008, 02:39 PM
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Default Re: Should SC\'s autorout?

Sorry for the confusing wording. The lich was in his own dominion, so wasn't risking anything - although, I was able to give him a few nasty afflictions before he died.

So this isn't something new? Interesting.
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