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  #1  
Old February 11th, 2008, 10:57 AM

Sardia Sardia is offline
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Default Losing contact

I'm playing the balance mod 1.13 and the stupid standard ai is making tons of spaceports and resupply depots again.

Oh and for some reason, the a couple of the computer generated ai have lost contact with me for no obvious reason. I can't attack them, or even see them. What's going on? Note: I have a fleet sitting on top of their homeworld; I know its still there cuz I haven't glassed it yet.
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  #2  
Old February 11th, 2008, 01:01 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Losing contact

Contact requires a planet-to-planet connection... if you've closed warppoints, you can lose connection despite having ships in their system.
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  #3  
Old February 11th, 2008, 09:12 PM
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Default Re: Losing contact

There's a small error in the Default Aggressive script that is causing the AIs using that script to build multiple Spaceports and Resupply Depots.

Send me a PM with your e-mail and I'll send you a fixed version of the default aggressive script.
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  #4  
Old February 12th, 2008, 03:18 AM

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Default Re: Losing contact

Thats nice, what about the lost contact? It's too early in the game for warp point manipulation. I can't see them, attack them or anything. I know they are still there because I open up the players menu and make them under human control.

SphereSword AT hotmail DOT com
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Old February 12th, 2008, 09:42 AM
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Default Re: Losing contact

A warp point could have closed due to a random event...
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Old February 12th, 2008, 09:31 PM

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Default Re: Losing contact

If I lose contact because there is not a direct route, then I can't attack or see them? That sounds like a pretty big bug.
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