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July 30th, 2001, 07:41 PM
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Sergeant
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Ideas for new weapons
Here are some of my iseas for new weapons & components to be added. Some you could develope early in the game. They start off small and weak but can be heavily modified.
1. Rail Guns-Heavy punch, limited ammo
2. Basic Laser Guns-cheap, small,multiple configurations.
3. Mass Drivers-planetary seige guns. Used as long range bombs. Very large and powerful.
4. Battle Pods- Adds extra space to ship.
5. MIRV Missiles-Multiple warheads
6. Improved Wave Motion Gun- Extremely large wide area effecting gun. Only used once per battle. Range 10 area effected 3 squares.
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July 30th, 2001, 08:08 PM
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Sergeant
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Re: Ideas for new weapons
About the improved wave motion guns... I don't think it's possible to have "area effect" weapons in SE4
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The Unofficial Space Empires 4 Mod Utility V2.26
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July 30th, 2001, 08:46 PM
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Lieutenant General
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Re: Ideas for new weapons
I dont think the MIRVs would be "re-entry vehicles" unless you wanted to have a planet shoot at its self like we do. The 'Multiple impact" bit would probably hold true, but im not sure how to mod it.
for the area of effect thing, you cant really have it impact 3 squares, but you can give it a to hit bonus that would reflect its wider area of effect and ability to hit everything in ONE square.
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July 30th, 2001, 08:49 PM
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Second Lieutenant
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Re: Ideas for new weapons
quote: Originally posted by atomannj:
3. Mass Drivers-planetary seige guns. Used as long range bombs. Very large and powerful.
4. Battle Pods- Adds extra space to ship.
5. MIRV Missiles-Multiple warheads
6. Improved Wave Motion Gun- Extremely large wide area effecting gun. Only used once per battle. Range 10 area effected 3 squares.
Looks like some weapons from MOO2. Except for the WMG, which is from anime and mass drivers, which is from Babylon-5. ["...we have treaties!" "EENK on a PAGE!"]
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July 30th, 2001, 09:34 PM
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Sergeant
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Re: Ideas for new weapons
Yep, alot of ideas from Scifi or animi. I think earlier low tech weapon would really make a difference in variety.
Rail Guns - Range 15, dam 30, reload 3 turns, make them large and bulky. Good for artillary type strikes.
MIRVs- Multiple warheads in one missile. Probably work best in a drone when available. Not sure how to implement. Maybe just make smaller ship missiles with lighter warheads. So you can now just launch swarm attacks.
Laser Batteries-range 3, dam 15 small ton, Lot of small beam weapons.
Mass Drivers- range 8, dam 200, bulky weapon for only large capital ships, like a combination radiation/napalm bomb. Your throwing astroids at planets.
I'll try experimenting with modification.
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July 30th, 2001, 09:34 PM
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Sergeant
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Re: Ideas for new weapons
Any more weapon ideas?
[This message has been edited by atomannj (edited 30 July 2001).]
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