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  #1  
Old July 24th, 2001, 03:23 AM

zeep zeep is offline
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Default Brand new with questions : )

Hello everybody!
Im pretty much brand new to the game and have just a few questions.

1) Why does the comp build bsy stations? for the repair bonus? am I missing somthing.

2) Does the AI ever develop phased shields?

3)I fire missles at planets... lots of missles. They all seem to miss, even when im in range, Besides killing crewmen, how do I solve this?

4) just what do the fleet and ship bonuses apply to? do they both apply at the same time?

5) just how do I build a ringworld? multiple ships for all the plating?

6) what is this multiplayer site I keep hearing about?
Thanx.. and happy to be playing!
-zeep
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  #2  
Old July 24th, 2001, 03:42 AM

Phoenix-D Phoenix-D is offline
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Default Re: Brand new with questions : )

quote:
Originally posted by zeep:
Hello everybody!
Im pretty much brand new to the game and have just a few questions.

1) Why does the comp build bsy stations? for the repair bonus? am I missing somthing.


You don't use these? Crank up a few, start turning out ships. They may be slower than planetary ship yards, but sometimes you need all the help you can get.
quote:

2) Does the AI ever develop phased shields?


Yup. Don't ask me when though, it would vary from AI to AI.

quote:

3)I fire missles at planets... lots of missles. They all seem to miss, even when im in range, Besides killing crewmen, how do I solve this?


Missiles do NOT miss. Ever. There are two things that can stop them:
1. getting shot down
2. the enemy moves out of range

Now, I doubt either of these is happening.. so are you sure they aren't doing damage? They probably just aren't playing the hit effect.

quote:

4) just what do the fleet and ship bonuses apply to? do they both apply at the same time?


Same time, and to your attack/defense. So 5% experience for a ship means a 5% attack bonus AND a 5% defensive bonus. Add a 5% fleet bonus and that total hits 10%. This is on top of any combat sensor or ECM bonus you may have.

quote:

5) just how do I build a ringworld? multiple ships for all the plating?

Correct. You need to build mobile spaceyards and then build the proper bases in the same sector as the star.

quote:

6) what is this multiplayer site I keep hearing about?


Play By Web: http://seiv.pbw.cc/

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  #3  
Old July 24th, 2001, 03:49 AM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: Brand new with questions : )

quote:
Originally posted by zeep:
Hello everybody!
Im pretty much brand new to the game and have just a few questions.

1) Why does the comp build bsy stations? for the repair bonus? am I missing somthing.

2) Does the AI ever develop phased shields?

3)I fire missles at planets... lots of missles. They all seem to miss, even when im in range, Besides killing crewmen, how do I solve this?

4) just what do the fleet and ship bonuses apply to? do they both apply at the same time?

5) just how do I build a ringworld? multiple ships for all the plating?

6) what is this multiplayer site I keep hearing about?
Thanx.. and happy to be playing!
-zeep



A few answers:

1) Base ship yards can expand your production capabilities, especially early in the game.

2) It depends on the particular AI race. The races that come with the TDM modpack are better at developing higher tech stuff like phased shields than the stock races. If you are not familiar with the TDM modpack, it is a collection of player mods that improve the performance of the AI. The latest Version is 1.75 and you can find it in the scenario and mod section of the Shrapnel Games forums.

3) Missiles fired at a planet go to the upper left of the inner four squares of the 16 that make up the planet. The range is calculated to the closest point on the planet. If you fire a missile from maximum range, it will run out of movement before it hits the target square. Launch from at least a couple of squares closer to ensure a hit.

Others will have better answers than I can give to your other questions.

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  #4  
Old July 24th, 2001, 05:29 AM

zeep zeep is offline
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Default Re: Brand new with questions : )

Thanks for all the advise! Esp the missle info... almost had a convert walk off in disgust at that one (He lost 2 fleets)

About the Bsy... I understand that they add another place to build. However you can only have one que per planet right? thus how does it add to production? I built one to see if it enhanced the build rate, but nothing. Is there a way to build the base without first developing a cruiser to place a space yard on?

Thanx again
-zeep
Redmond, Wa (please dont hate me!)
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  #5  
Old July 24th, 2001, 05:50 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Brand new with questions : )

It's actually one queue per object.
With five BSY factories in orbit, you can pump out an additional 5 escorts per turn, or 5 LCs every three turns, depending on tech and prices.

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  #6  
Old July 24th, 2001, 08:48 AM

Magnum357 Magnum357 is offline
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Default Re: Brand new with questions : )

Ya, SJ is right. Not sure why Phoenix-D said that the BSY component is almost useless (I use it all the time myself). Really helps pump out lots of Escorts and other small ships if you need them in a short amount of time. Although most people think Escorts and Frigates are useless (especially late in the game) I find them very useful as small "Scout Squadrans" or as Auxilaries.
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