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July 23rd, 2001, 11:26 PM
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Private
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Join Date: Dec 1999
Location: Reston,VA,usa
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TDM Intel Question
First off, the TDM mod is terrific! This should be part of the game! I would have stopped playing SEIV ages ago due to an A.W.O.L. AI if it hadn't been for this mod pack.
Question on intel... I'm getting whacked by AI intel projects even though I have one of each level of counter running. I have over 40k worth of intel points yet they are running me ragged... If I have to start researching Stellar Manip lvl 3 one more time ( they've sabatoged it three times in a row) I'm gonna scream! What am I doing wrong?
Help! Thanks
[This message has been edited by SpareTire (edited 23 July 2001).]
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July 23rd, 2001, 11:41 PM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: TDM Intel Question
Try running more than one of each counter simultaneously.
I'm not sure but I think they can only block one attempt each and if the AI is trying 12 attacks at a time.....
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July 23rd, 2001, 11:57 PM
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Lieutenant Colonel
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Join Date: Jul 2001
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Re: TDM Intel Question
This is due to a bug in SE4 v1.41 (and maybe previous Versions, too). After the first counter-intel project blocks an incoming intel, all other intel projects on the attacker's queue seem to slip through. I think you can block one attack per race. MM knows about the bug, and hopefully it will be fixed in the next patch.
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"The Unpronounceable" Krsqk
Basic Tech Mod
-- Basic Tech Mod v.75
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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July 24th, 2001, 01:49 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: TDM Intel Question
Actually, this might not be the sort of bug that we have been thinking. I've been playing a new game for the Last week or so, and the way intel conflict behaves has changed as my relation in total intel points has changed to the attackers. I was having large numbers of attacks get through as the rest of you have been experiencing. I kept building more and more intel planets and as my total strength has increased relative to the attackers I've found the percentage of successful attacks dropping. It's true that I've gone on the offensive and maybe the AIs are now spending much more for their own defense... but could it be that your TOTAL intel strength is somehow factored into the way each individual counter-intel operation works? That would explain the odd changes. When my intel strength was more or less equal to the AI empires they were fairly successful against me. Now that I am something like twice as strong as the nearest rival they don't succeed very often. Any ideas how to test this?
[This message has been edited by Baron Munchausen (edited 24 July 2001).]
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July 24th, 2001, 02:32 AM
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Private
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Join Date: Dec 1999
Location: Reston,VA,usa
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Re: TDM Intel Question
...well, I've continued on with my game and the intelligence attacks are now unbearable. I just lost a Starbase to 'mutiny' along with another key battle cruiser + several of my attacking fleets have disbanded due to order chenges etc.
I hope this is on the 'patch' list - as the game is unplayable ( or should I say unenjoyable )
*sigh*
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July 24th, 2001, 03:14 AM
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Lieutenant General
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Re: TDM Intel Question
quote: Originally posted by Baron Munchausen:
Any ideas how to test this?
yeah. setup a game with two empires. get it so that one empire has 10x the points of the weaker empire, and set it up with several CI3 projects running in parallel. then have the smaller empire hit it with 4 intel projects on the same turn. if the second 3 get through, you will know that the behavior you saw previously was just a quirk.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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