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November 28th, 2007, 09:06 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Is a Fair # of Neighbors mod possible?
I rarely use mods, but there is one issue I'd love to get modded out.
-Some home provinces get three neighbors in random maps, and some get seven. Is there a way to correct this through a mod?
For a nation with resource heavy capital-only troops, having a large number of neighbors can mean the difference between having a lot of great troops for your empire, or just having a few.
I know I can just use established maps, with set home provinces, but this is less fun for me.
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November 28th, 2007, 09:28 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Is a Fair # of Neighbors mod possible?
Unfortunately, no it isn't.
I have a set of scripts that automatically balance the start locations on a random map file (they're in the mod forum somewhere), but you need unix-fu in order to use them.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 28th, 2007, 09:48 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Is a Fair # of Neighbors mod possible?
Doh! Thanks anyway.
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November 29th, 2007, 09:46 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Is a Fair # of Neighbors mod possible?
If you are like me a keep restarting games until you get 5 or 6 neighbors an alternative is to map edit your starting location. It is much quicker than restarting 5 or 6 times until you like your starting province.
It is a simple command:
#specstart <nation no.> <province no.>
You can simply insert it at the top of the MAP file using notepad if you don't have a text editor.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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November 30th, 2007, 01:03 PM
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Corporal
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Join Date: Sep 2007
Location: Indianapolis, IN, USA
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Is a Fair # of Neighbors mod possible?
One wish list item might be to adjust the system so that it doesn't matter how many neighbors you have. So for example, with 6 neighbors, it would work the same as now. With 5, you would steal 6/5 as much from each. With 2, 6/2 or 3 times as much. With 9, 6/9ths. Only up to the amount of resources available, of course. That way, the number of neighbors wouldn't matter. Plus, it doesn't really make sense to me that the people are able to ship more resources because there are more provinces, so I think this would be better in game terms and story terms.
But I know it probably can't happen. Just a dream.
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