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November 28th, 2007, 10:33 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Some questions regarding communions
1) If a communion SLAVE casts a self-buff, does this buff apply to the whole communion? Including communion master(s)? What happens if a communion self-buffer dies? Do the buffs go with him too?
2) Carrying on with the last question, I assume all single target spells count, but what about a magepriest communion master blessing himself?
3) Does the ai usually script communion master/slave spells automatically, and would it ignore a script if the opponent is considered 'weak'? I was thinking if a communion master dies... would one of the slaves recast communion master to make use of the communion?
4) Any other general tips on using communions would be welcome! Is it only worth it if you want to cast major spells in a big battle, or do ppl start using it as soon as its researched so that their mages can go on forever?
Thanks!
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November 28th, 2007, 10:41 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Some questions regarding communions
No idea on the three first, but :
4/ use and abuse if you've got cheap communion slaves (thinking of MA Pythium and MA Ermor). I never use one to cast lowish spells, so I start to field communion when I've got level 3/4 spells. It also depends on your mages picks : when playing Pythium, it is almost useless to field non-communioned mages, because their picks are spread among too many magic paths.
I forgot Marverni can also make usefull communion, but if I remember well, the stargazer is a bit costy (non sacred + high gold cost)
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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November 28th, 2007, 10:57 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Some questions regarding communions
1) Slave self-buffs do not affect the communion.
Buffs remain if the caster retreats, I assume they remain if he dies.
2) Bless is not single target, so does not affect slaves. On the other hand, with 4 slaves even a H1 magepriest can divine bless.
3) I wouldn't count on the ai casting communion master/slave in any useful fashion.
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November 28th, 2007, 11:09 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Some questions regarding communions
Thanks for the quick replies...
I guess then it tends to make sense to have your communion master at the top of the casting lineup so that the slaves get buffed b4 they cast their spells. Or do you just leave the slaves alone since casting spells as slaves will just kill them due to fatigue?
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November 28th, 2007, 11:16 AM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
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Re: Some questions regarding communions
mmm
What if comm master casts summon earth power?
should all slaves gain reinvigoration?
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November 28th, 2007, 11:25 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
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Re: Some questions regarding communions
Quote:
thejeff said:
1) Slave self-buffs do not affect the communion.
Buffs remain if the caster retreats, I assume they remain if he dies.
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Can a mage be both a communion master and slave?
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November 28th, 2007, 11:32 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Some questions regarding communions
If the communion master casts first, slaves will not cast anything.
Specifically, if a slave has been drawn on in a turn for a master to cast a spell, he will not act. If he reaches his turn to act without being used, he will act.
A master's Summon earthpower reinvigorates the slaves. They also get the path boost, if they have any earth magic to start with.
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November 28th, 2007, 11:44 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Some questions regarding communions
MA Ermor is my favourite for communion. Suddenly all your little thaumaturgs are casting darkness, spamming skeletons and causing havoc with terror, drain life, shadow blast and boosted nether darts all by themselves.
Your 3 questions have been covered. As for number 4? My advice would be: think big. For example, if you are playing MA Ermor try to get 8-16 slaves for a 3-4 level increase in death magic(up to 4-5), astral magic(same) and holy level(up to 5-6). With darkness and power of the unholy sepulchre your reanimated undead are not only meatshields - they are faster and more skilled than the enemy! Once that is up, a bunch of level 4-5 masters spamming nether darts and terror(or drain life on high MR unroutables/wither bones on enemy undead) can demolish anything your now 'elite' undead can't handle.
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