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  #1  
Old October 20th, 2007, 03:34 PM
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Default Fortune Teller and stacking?

If you have multiple units with Fortune Teller (5) in one province, what happens? Does it become a 10% chance to stop a bad event, or is it two 5% checks to stop the bad event?

I'm looking at the Fortune Teller (5) units and trying to figure out how to use them. I guess the fortune telling ability is meant to be a subtle bonus rather than a strategic feature.

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Old October 20th, 2007, 03:34 PM

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Default Re: Fortune Teller and stacking?

excellent question
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Old October 20th, 2007, 03:36 PM

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Default Re: Fortune Teller and stacking?

I think it stacks.

I say this only because I never saw a bad event land in my provinces with many fortune tellers.

Not very hard to test.

Take LA Ulm, Turmoil 3 Misfortune 3 and just stay in your home province building fortune tellers until you have 20.
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Old October 20th, 2007, 03:59 PM
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Default Re: Fortune Teller and stacking?

I think it is one roll for each, but I'm not sure.
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Old October 20th, 2007, 07:08 PM
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Default Re: Fortune Teller and stacking?

I'm pretty sure that the roll is done for each of them, too. So with n Fortune Tellers you only get a bad event in 100*0.95^n percent of cases.
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Old October 20th, 2007, 07:10 PM
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Default Re: Fortune Teller and stacking?

Quote:
Kristoffer O said:
I think it is one roll for each, but I'm not sure.
I realize the answer is probably NO, yet could the fortune tellers prevent bad events from spells which have been casted at the province?
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Old October 21st, 2007, 02:50 AM
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Default Re: Fortune Teller and stacking?

Nice question. I have no idea. I guess it's a matter of turn sequence.
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Old October 21st, 2007, 09:04 AM
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Default Re: Fortune Teller and stacking?

Quote:
NTJedi said:could the fortune tellers prevent bad events from spells which have been casted at the province?
The answer is a definite no. Spells such as locust swarms still are 100% effective, only a dome will protect you from those.

LA Ulm has fortune tellers (10), I took scales dom 10, turmoil 3, misfortune 3. Once I had 10 fortune tellers, I did not get any unlucky events, only lucky ones. I ran it for 3 years after I got to 10 fortune tellers. In the 1st year well I was recruiting fortune tellers I only had 2 bad events, one was your lab burned down however...

The upshot of this is nations with fortune tellers can have misfortune 3 and view it has free design points. If the nation in question has cheap recruitable units, you can even consider turmoil 3 misfortune 3. Something I certainly never considered before and have always thought as a suicidal combination of scales.

Fortune tellers are fun.
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