|
|
|
|
September 25th, 2007, 02:38 AM
|
Sergeant
|
|
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
immortality / dominion bug
I just encountered a bug that seriously undermines a major part of my strategy.
According to the turn sequence on pages 71-72 of the manual, battles are resolved in step 14, and dominion is not changed until step 24. Therefore, if I move into a
territory that was positive last turn, combat should occur at that positive level of dominion, and only change after battle has been resolved (and 10 other steps take place,
such as global enchantments, building instructions, income, starvation, upkeep).
Therefore, I sent some immortal units in to attack an enemy in friendly domain, certain that if they died, they would return to my home province. Well, it turns out that all 56 units were killed, but they never revived. I see that my opponent managed to change the dominion to his side (dark candles) this turn, but this should not have had effect until after the battle.
Is this a recognized bug, or have I misread the rules?
Thanks!
|
September 25th, 2007, 04:41 AM
|
|
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: immortality / dominion bug
Dominion changes before battles. It's been like this since at least Dominions II,
and I did not even know it was a bug. I like it this way, actually.
__________________
No good deed goes unpunished...
|
September 25th, 2007, 05:36 AM
|
Corporal
|
|
Join Date: Feb 2007
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: immortality / dominion bug
Perhaps some rituals cast in phase 6 have immediate effect and affect dominion directly? Just a guess...
|
September 25th, 2007, 05:37 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: immortality / dominion bug
Sounds more like the manual is being typically inaccurate than an actual bug.
|
September 25th, 2007, 05:48 AM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: immortality / dominion bug
It would seem to me that the dominion changes from preaching happen when the commander's order are processed, that is, before the battle. The other dominion changes, from temples and pretenders and such, may very well happen at a later phase.
|
September 25th, 2007, 07:39 AM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: immortality / dominion bug
It sounds like a bug or typo... at least something is wrong.
I would not call it a typo. If so the Manual is just wrong.
|
September 25th, 2007, 09:09 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: immortality / dominion bug
You can check during a battle to see if you're in friendly or hostile dominion. There's a visible morale bonus/penalty.
It would be interesting to verify the battle was actually in hostile dominion.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|