.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Scenarios and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 30th, 2007, 12:16 PM

arthurtuxedo arthurtuxedo is offline
Corporal
 
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
arthurtuxedo is on a distinguished road
Default DJAS Mod v11

DJAS Mod v11

This mod is built from Captain Kwok's excellent Balance Mod, and makes a number of changes.

1. Ships are split into destroyers, cruisers, and battleships. All are available from the beginning of the game, and all get bigger as Large Scale Construction is researched. Destroyers are good fighter-killers and missile ships, cruisers are good anti-ship and all around, and battleships can crack planets and starbases and make good carriers, supply ships, etc. Fighters, drones, and other units have much the same uses as they do in BM.

2. There are 4 types of weapons: Missiles, beams, pulses, and guns. Each can be researched up to level 100, and so can shields and armor. There are 3 tiers of technology, unlocked by researching a "breakthrough" tech that unlocks advanced theoretical sciences. The higher tiered tech starts at level 1 again, but quickly eclipses the older tech. It becomes a balancing act. Go for the higher tier too soon and an enemy may be able to defeat you by leveling existing tech, but wait too long and you won't stand a chance.

There are lots of smaller changes, but those are the main two. Racial and specialized weapons have been left in, but may or may not be useful. They have not been tested against the new weapons and will eventually be replaced. Racial tech other than weapons, armor and shields has the same usefulness as in BM. This mod is currently multiplayer only. Singleplayer will start, but the AI players do nothing.

Install by unzipping to SE5\GameTypes.
Attached Files
File Type: rar 539786-DJASv11.rar (2.14 MB, 445 views)
Reply With Quote
  #2  
Old July 30th, 2007, 03:44 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: DJAS Mod v11

Hmm, the ship hulls remind me of SJ's Gritty Galaxy mod, and the weapons "tiers" remind me of an old 4X game called Starships Unlimited, where you had the "ages" of technology... I think someone once tried to make an "Ages of Space Empires" mod which did something along those lines. Do you plan on expanding the "tiers" to include more than just weapons?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old July 31st, 2007, 12:34 AM

arthurtuxedo arthurtuxedo is offline
Corporal
 
Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
arthurtuxedo is on a distinguished road
Default Re: DJAS Mod v11

The ship hulls are somewhat like GG mod, but also quite different. Their roles are more distinct from each other, whereas in GG mod the bigger ships are pretty much better across the board but take longer to build. The original impetus for the three ship sizes was actually Sword of the Stars, although the DJAS implementation doesn't resemble that too closely, either.

The three tier idea came mostly from Total Annihilation, but it's a fairly common idea. The tiers currently include weapons, armor, shields, engines, shipyards, and stellar manip components. I don't really forsee expanding them further than that, except maybe for racial weapons and armor.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.