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June 18th, 2007, 03:39 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Thanked 33 Times in 11 Posts
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Question: Gift of Reason to cure Feeblemind?
It would seem like a logical solution, but has anyone tried it? Unless the devs specifically coded for it, I can't imagine it working.
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June 18th, 2007, 03:57 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Question: Gift of Reason to cure Feeblemind?
It would be nice if it does, but I wouldn't bet money on it.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 18th, 2007, 03:58 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Question: Gift of Reason to cure Feeblemind?
It doesn't heal feebleminded. Comes up a lot with tartarians.
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June 18th, 2007, 07:47 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Question: Gift of Reason to cure Feeblemind?
There are lots of rather retarded leaders in the world. Gift of reason and leader capabilities didn't make them much brighter
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June 18th, 2007, 08:42 PM
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Sergeant
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Re: Question: Gift of Reason to cure Feeblemind?
That said, maybe Gift of Reason should remove the mindless tag...
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June 19th, 2007, 02:12 AM
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General
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Join Date: Oct 2006
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Re: Question: Gift of Reason to cure Feeblemind?
Nah, because mindlessness indicates the physical absense of a brain-in whatever shape or form.
Gift of reason provides the virtual framework for sentience, so you can run Consciousness '98 ver 1.0 on your I-Am system, but not the physical hardware.
Feeblemindedness is just a virus.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 19th, 2007, 02:12 PM
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Corporal
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Join Date: Jun 2006
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Re: Question: Gift of Reason to cure Feeblemind?
Would a Lycanthropos amulet cure the problem?
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DireAussie stated in page 71 of the bug thread.....
I'm not sure if this is a bug or a feature. I'm playing Machaka and 2 of my black sorcerers got feeblemind. Afterwards I set them on the front lines with attack orders. As you may realise black sorcerers turn into great spiders when they 'die'. When this happened to both of my feebleminded sorcerers and they got all their magic skills back! They were able to cast during the same battle, then once the battle had finished and they reverted back to their normal human form, they had lost feeblemind and had all their magic skills.
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This opens the door to the idea that any transforming item/spell might cure the affliction.
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June 22nd, 2007, 12:49 AM
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BANNED USER
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Join Date: May 2004
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Re: Question: Gift of Reason to cure Feeblemind?
Gift of Health cures feeblemind.
Chris
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June 22nd, 2007, 11:46 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Question: Gift of Reason to cure Feeblemind?
One situation I have always felt was abusive was arcos use of mind hunt. Their priestesses can heal feeble mind, so they basically get free mind hunts. With 4 priestesses sitting in their capital healing, they get to eliminate the penalty for unsuccessful mind hunts.
To alleviate this advantage, I think mind hunt should backfire and subject the caster to the soulslay, in addition to feeble minding him if his cord is severed.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 22nd, 2007, 03:09 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
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Re: Question: Gift of Reason to cure Feeblemind?
I set up a Mind Hunt "factory" in a game once playing Bandar Log. Got The Chalice to heal the feeblemind and started letting them fly.
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