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May 17th, 2007, 02:24 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Items (brainstorming)
I want to avoid proposing any artifacts that don't duplicate an existing *game mechanic*.
Amulet of Raw Steel: 4E3B
Misc, Artifact
+5 Precision
Black Egg: 6D5E
Misc, Artifact
Casts an item spell *blow up province*.
Blow up province hits half the units in the current province with a strength 30 physical attack and then kills the caster.
Black Torq: 3D3N
Misc, Artifact
+1 death and nature
resistance (50%) to all four elements
quickness
is cursed
Crown of Chaos: 6B
Helmet, Artifact
Big leadership bonuses
You cause fear.
+1 on all sorcery
Horrormarks you pretty bad
Crown of Science: 3F4S
Helmet, Artifact
+1 on all magic skills
cursed
curses you
Crystal Cone: 3E2S
Helmet, Artifact
Large boost to magic resistance, dispels illusions. Looks silly.
Crystal Orb: 2E3S
Misc, Artifact
Large boost to spell penetration.
Crystal Pearl: 1E1S
Misc, Artifact
Gives combat spell - *warp*.
Warp causes people to be lost in time and space (which is the same effect # as Banish to Cocytos with a different damage, I believe.)
Dodecahedron: 3A
Increases random event frequency wherever it is.
Flat Device, 4N1E
Misc, Artifact
At start of combat, everyone on your side gains animal awe.
Restores fatigue, boosts protection and defense (bonus armor.)
Medal of Chaos, 6B
Misc, Artifact
Gives you awe.
Automatically casts Summon Hellpower at the start of battle.
Horrormarks you badly.
Moon Sickle, 4B4D
2H Weapon, Artifact
Does a lot of damage along with a full-strength life drain.
Red Cylinder, 5F2E
Misc, Artifact
Casts *find elemental sites*, which finds all elemental sites in target province.
+1 Fire and Earth magic.
Ring Device, 3A1E
Misc, Artifact
Casts *find sorcery sites*, which finds all sorcery sites in target province.
Rod Device, 3A1E
Weapon, Artifact
Gives thunder ward to the entire army at start of battle.
Sapphire Amulet, 4W3S
Misc, Artifact
Luck.
Regeneration.
Poison Immunity.
Boost to magic resistance
Sword of Nonnak: 3D3A
Weapon, Artifact
Boosts spell penetration and gives recuperation. Otherwise is an "enchanted sword".
Trident of the Red Rooster: 6W5A
2H Weapon, Artifact
Is really large weapon. Does holy damage.
Gives immunity to all four elemental damage types.
Whining Orb: 2S2W
Misc, Artifact
Casts an item spell *call spemin*.
Spemin are extremely cowardly void monsters.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 17th, 2007, 11:24 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Items (brainstorming)
Those are all unique items, I think? Nice ideas. How would the Black Egg work with immortal commanders, do they keep the item? Or Twiceborn etc.
What are "sorcery sites", exactly? I think the Ring device may be too cheap, unless you confused the magics with the Rod Device.
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May 17th, 2007, 04:04 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Items (brainstorming)
Quote:
DrPraetorious said:
Black Torq: 3D3N
Misc, Artifact
+1 death and nature
resistance (50%) to all four elements
quickness
is cursed
Trident of the Red Rooster: 6W5A
2H Weapon, Artifact
Is really large weapon. Does holy damage.
Gives immunity to all four elemental damage types.
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Another ADOM fan I see.
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May 17th, 2007, 04:39 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Items (brainstorming)
Is the amulet of raw steel supposed to give +5 precision? Sounds like it would give protection. PS: The sapphire amulet would be INSANE on SCs. Really overpowered.
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May 17th, 2007, 06:45 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Items (brainstorming)
Is this just for artifacts or other items too?
Camouflage Cloak: 1N
Armor, Lesser
Gives Stealth +0
Scimitar of the Tireless: 6S4E
Weapon, 1hand, Artifact
Damage: 16+str
# of attacks: 2
Attack: 6
Defense: 8
Len: 2
Auto-berserk +6 at start of battle, Automatic bless (even if not sacred), Quickness, +6 Reinvigoration
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May 17th, 2007, 07:06 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Items (brainstorming)
Nice scimitar there starshine, is it your own idea?
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May 17th, 2007, 08:36 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Items (brainstorming)
Yup, as far as I know it's 100% original.
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May 18th, 2007, 04:38 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
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Re: Items (brainstorming)
Quote:
quantum_mechani said:
Another ADOM fan I see.
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I'm just gone to www.adom.de to see if there are some game updates I'm waiting for almost 4 years ... I't's a pity to see merry christmas messages queuing one after another.
Clearly there are only two ways, or you go commercial or you go open (not that Nethack is updated much more often ...).
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May 18th, 2007, 03:28 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Items (brainstorming)
Quote:
Beorne said:
I'm just gone to www.adom.de to see if there are some game updates I'm waiting for almost 4 years ... I't's a pity to see merry christmas messages queuing one after another.
Clearly there are only two ways, or you go commercial or you go open (not that Nethack is updated much more often ...).
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He got Adom working (1.00 and bugfixes out), and I wouldn't call that a failure... but there would be a lot more games similar to ADOM if Mr Biskup had released the source.
Any way, back to the items:
HoneyBadger: only two paths/item. No Blood/Death/Astral items.
Gemcost depends from path requirement. Could you use the path requirements, because that's what the modders would use.
Cold Iron Helmet:
Constr 6
E2
Half Helmet with +4 mag res, like Starshine Skullcap without the Astral bonus.
Blade of Cold Iron
Constr 6
E2S1
1-handed sword, 3x damage to magic creatures like Moon Blade
Sword of Might:
Constr 6
E1
Like Sword of Sharpness (1-handed/2-handed versions), but reinvig 3/str+6 instead of armor-piercing.
The Great Sling:
Artifact (Constr 8)
E1S1
Str +10, increases precision by 5
weapon stats: dam str+20, range 25, prec 2, ammo 12
shots look like boulders
Giant Slayer:
Constr 2
N1
A sling with (x2 damage to larger creatures) as the Short Sword of the hoburg Oberf�hrer.
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May 18th, 2007, 05:49 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Items (brainstorming)
Very nice endo, very nice in deed. Were those first 2 items made with ulm in mind?
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