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May 16th, 2007, 04:20 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Marverni 3.08 patch stuff
The development log for the recent patch had this:
28th april
* Great Boar
* Great Boar of Carnutes
* Iron Boar
I figured from the sound of it that this was some much needed love for Marverni, but i see no sign of it in the actual patch. What happened?
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May 16th, 2007, 04:23 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Marverni 3.08 patch stuff
from the progress page it looks like that came after the patch.
3.08 was April 16.
You'll have to wait for the next patch.
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May 16th, 2007, 04:33 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: Marverni 3.08 patch stuff
As I'm playing Marverni in two PBEMs, thanks for asking, Tyrant. Was wondering the same thing. *sigh*
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May 16th, 2007, 04:50 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
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Re: Marverni 3.08 patch stuff
Sorry tromper, How did you get stuck with Marverni?
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May 16th, 2007, 05:02 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Marverni 3.08 patch stuff
I just played Marverni in a recent game and they were fine. Whats the complaint?
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May 16th, 2007, 05:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Marverni 3.08 patch stuff
Those units will be available for summoning in the next patch. They are included in the game with 3.08.
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May 16th, 2007, 05:28 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
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Re: Marverni 3.08 patch stuff
Quote:
Ironhawk said:
I just played Marverni in a recent game and they were fine. Whats the complaint?
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To each their own. I can only speak for myself.
I find them to be one of the weakest nations out there. No national summons, Sacreds are average, most troops have no armour and are overpriced (IMHO), they have no archers and slingers just do not cut it mid-late game, or early game for that matter. I feel forced to play a certain way with Marv if I want to be successful: no powerful awake pretender, no dice.
I make no claims to be a good player, I am sure there are some experts who can rock Marv. But I still feel they are under powered.
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May 17th, 2007, 12:17 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Marverni 3.08 patch stuff
Oh come on. Marverni, weak?
Their units can be easily massed, and they are actually quite tough for a cannon fodder they are. Good combat stats, decent damage.
What makes Marverni strong is mages. Easy access to gifts from haven - trust me, its awesome. Also nice and easy soul slay vs Thugs/SCs and bladewind vs hordes. What else would you wish for?
Oh yes, ashaic record + early age = lots of gems. Access to water magic = sea king's court, very good thug, perhaps even SC. Nature magic = rings of regeneration and vine shields (though you might want to trade a booster or empower, that 10% to get a nature pick on mages doesnt work EVER, I hired over 40 of them and no one had N2. Must be a bug.)
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May 17th, 2007, 12:23 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Marverni 3.08 patch stuff
Their military can be beat by the majority of EA nations even without blessed. Bless nations run through them easily, their mages are extremely hard to mass, most of their troops are very gold intensive and so its often them or the mages early on and they generally have an extremely weak early game.
I personally love marverni in single player and play them often in single player but they just arent competitive in multiplayer imo without great diplomacy and very heavy scouting. The 10% pick does work as ive gotten it before - its all chance.
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May 17th, 2007, 12:31 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Marverni 3.08 patch stuff
25% of Gutuaters get N2, so it's not an issue with them. (N1 + 100% WESN)
About 6% of Druids get N2, and about 1 in 640 should get N3. (E2S2 + 100% WESN + 100% WESN + 10% WESN)
Kuritza, you are right about the mages, but they won't help much when it's turn 9 and you're facing a double bless rush. But Marverni is fun and I enjoy playing them very much!
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