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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 30th, 2007, 02:38 PM
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Default Nodes

I was feeling nostalgic for MoM. I'll edit this post as I go, just jotting down ideas atm.

--Chaos Node, mountains only, fire+air
#land (insert #)
#clearfeatures
#knownfeature "volcano"
#knownfeature "solar lens"
#knownfeature "elusive lights"
#knownfeature "dragon jaws"
-- chaos spawn (?), chimera, doom bat (fiend of darkness), efreet (?), fire elementals, great drake (fire dragon), gargoyles and hell hounds ().

--Nature Node, forests only, nature+earth+water
#land (insert #)
#clearfeatures
#knownfeature "mammoth forest"
#knownfeature "chamber of changes"
#knownfeature "oak of ages"
#knownfeature "forest of a thousand streams"
-- basilisk, behemoth (tarrasque), cockatrices, colossus, earth elementals, giant spiders, gorgons (catoblepas), great wyrm, war bears

--Sorcery Node, fresh water only, astral+air
#land (insert #)
#clearfeatures
#knownfeature "mirrorlake"
#knownfeature "nexus"
#knownfeature "scrying pool"
#knownfeature "distortion"
-- air elemental, djinn (is unique! Problem!), nagas, phantom beast (?), phantom warriors, sky drake (water dragon? Wants to breathe lightning, not ice!).
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Old April 30th, 2007, 02:58 PM
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Default Re: Nodes

Chaos Node:
A mix of Foul Spawn would fit well. You can use RanDom to add in random creatures of the Crossbreeding spell by creating a list of all the creatures it can summon and then adding in units from that list. Manticore, demon knights, and abysian Demonbred would all fit well. Summer Lions and Fire Snakes would also work.

Nature node:
Basilisks, cockatrices, elementals a Wyrm commander and Fall Bears are easy. One or more of: Crusher, Golem, Granite Guardian/Marble Oracle could replace Colossus. There are size 4 Giant Spiders and size 6 Hunter Spiders. You've already listed Catoblepas and Tarrasque. Perhaps Apmiphteres, Monster Toads, Couatl or two...

Sorcery node:
You can make Water Dragon have Air magic instead of Water, and equip it with Spirit Helmet. Replace Phantom Beasts with Grey Knights and/or Nether Warriors. Winter Wolves and Spring Hawks both fit.

Draconians could go into either Nature or Sorcery.
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Old April 30th, 2007, 04:08 PM

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Default Re: Nodes


Love it,

You going for insanely defended insanely profitable nodes? Or random levels of difficulty for random profit?
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Old April 30th, 2007, 04:18 PM
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Default Re: Nodes

Speaking of MoM nostalgia, I have 8 nations from master of magic done. All that is left is adding 6 more, the spells and the heroes and a few custom pretenders (powerful weezerdss)
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Old April 30th, 2007, 04:41 PM
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Default Re: Nodes

Bow down before Sss'ra, God of the Draconians!

He flies, he's got fire and astral to start and he's 20/points per path if not 10.

Doom Drakes are capital only.

In the words of Judge Doom: My god, it'll be beautiful.
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Old April 30th, 2007, 05:40 PM
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Default Re: Nodes

Fond memories. Who am I kidding? What memory? I still load it to my desktops. If I remember correctly it as a search on Master of Magic that led me to Dominions (the original before Dom2 and Dom3). Its still in my search database because Im trying to convince one of the many remake projects to come to Shrapnel.
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