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  #1  
Old April 12th, 2007, 05:03 AM
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Ballbarian Ballbarian is offline
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Default Bug or WAD: Cannot capture slaves while sieging...

Nation:
Mictlan (EA)

Situation:
Deep in enemy territory, my army has suffered huge losses of slave chaff and the plan was to take an enemy province containing a fortress and make a stand. I figured that I would have half of the commanders maintain the siege and the Tribal Kings (730) would capture slaves to reinforce the ranks for catching arrows. To my surprise, when you select "capture slaves", the commanders orders revert back to siege immediately.

Confusion:
Seems strange that I can perform a blood hunt, summon allies, or reanimate undead while a portion of the army maintains the siege, but I can't capture slaves...
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  #2  
Old April 12th, 2007, 05:05 AM
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Default Re: Bug or WAD: Cannot capture slaves while siegin

Maybe the population is hiding in the fortress? Only kidding of course.
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Old April 12th, 2007, 11:56 AM
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Default Re: Bug or WAD: Cannot capture slaves while siegin

It might not be either one. It might be nitpicky but programmers can get touchy about bugs. A bug is code that doesnt work. They dont tend to include things that they hadnt considered so they consider the code to be working fine and the "bug" as a logical suggestion for a change in the game.

If it doesnt tick you off, this sounds kindof like that. I never considered it before but you make an excellent point. It could be an awfully sweet benefit to Mictlan but I havent heard too many say that Mictlan has too much going for it now.
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Old April 12th, 2007, 12:40 PM

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Default Re: Bug or WAD: Cannot capture slaves while siegin

Well, I test software for a living at the moment and we certainly count things the programmers hadn't considered as bugs. Of course, our bugs can lead to things like planes falling out of the sky, so we don't really care if the programmers get touchy.

It's also very difficult, without looking at the code, to know whether it's code that doesn't work, or something not considered. A good programmer can make guesses based on behavior and how the code is likely to be structured, but if you're not familiar with coding...

So this doesn't really seem like a useful distinction when reporting problems.

In this particular case, since the order can be selected, but immediately reverts I'd suspect it was a bug, even in the more restrictive usage.
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Old April 12th, 2007, 03:49 PM
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Default Re: Bug or WAD: Cannot capture slaves while siegin

Well Ive managed programmers for a living and had to learn that calling something a bug could lead to not getting the "bug" fixed. We got careful about using "suggested change" if it wasnt broken code.

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Old April 12th, 2007, 06:26 PM

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Default Re: Bug or WAD: Cannot capture slaves while siegin

Quote:
thejeff said:
Well, I test software for a living at the moment and we certainly count things the programmers hadn't considered as bugs. Of course, our bugs can lead to things like planes falling out of the sky, so we don't really care if the programmers get touchy.
But the distinction Gandalf pointed out is at least as much about requirements that didn't get included as it is about scenarios that got overlooked. Is the fact that MS-DOS only had 640K of memory available a "bug"? It seems a strange use of terminology considering the origin of the term: contamination in your vacuum tubes that makes your program malfunction. If the rules for Dominions are illogical or unbalanced in a given situation, that's Kristoffer's problem and potentially a design flaw in the game. If the program doesn't work the way the game is designed to work, then it's a bug in the program and Johan's problem. To me, the distinction sounds useful.

I agree that the can't-recruit-slaves situation sounds like a UI bug, given that the option is visible but not selectable.

-Max
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  #7  
Old April 12th, 2007, 06:34 PM
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Default Re: Bug or WAD: Cannot capture slaves while siegin

Quote:
MaxWilson said:
I agree that the can't-recruit-slaves situation sounds like a UI bug, given that the option is visible but not selectable.

-Max
Good point. Well its been brought to Johans attention.
Its a good catch whatever it is
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Old April 13th, 2007, 08:17 AM
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Default Re: Bug or WAD: Cannot capture slaves while sieging...

I don't think raising slave warriors hurts the population or even causes unrest.
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  #9  
Old April 13th, 2007, 08:33 AM

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Default Re: Bug or WAD: Cannot capture slaves while siegin

Slaves are certainly useful while sieging.

You may conquer the province with ~20 jaguar warriors and a few demons, but it'll take them months to break the gates down. Slaves may be almost useless in a fight, but they're about as good as anyone at tearing walls down.

They're also good at patrolling to keep unrest for bloodhunting down.
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