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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 1st, 2007, 11:31 AM
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Default Insectoids

Version 0.14
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File Type: zip Insectoid.zip (256.4 KB, 1685 views)

Last edited by Amos; November 19th, 2008 at 05:45 PM..
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  #2  
Old March 1st, 2007, 03:01 PM

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Default Re: New Mod: Insectoids

Amos, would it be possible in your mods by any chance to have a "preview.tga" file with all the pictures on it? It doesn't really matter, it'd just be nice to see at a glance what's in the mod, rather than what I currently do with your mods, which is click on the tgas one at a time (no dominions where I am at the mo).

I'll have a look at this one now, sounds exciting...
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  #3  
Old March 1st, 2007, 03:03 PM

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Default Re: New Mod: Insectoids

Wow, they are _really_ creepy.
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  #4  
Old March 1st, 2007, 03:28 PM

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Default Re: New Mod: Insectoids

No holiness error.
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  #5  
Old March 1st, 2007, 10:43 PM
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Default Re: New Mod: Insectoids

When I tested it I didnt get the error. I dont know why you should. I'll check again though.

I checked again and there was no error. Did you choose Regina or some other pretender? For some reason, some people get "no holy" error when pretender has holy magic. If thats the case with you, then remove those two lines from "Primordia Regina":
#magicskill 8 1
#holy

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Old March 1st, 2007, 11:37 PM

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Default Re: New Mod: Insectoids


I have to say, I'm impressed with all of the modders for this game thus far. Amos, your units are practically works
of art. I don't know enough about this game to say if I think something is unbalanced or not but I generally don't even bother recruiting anything besides your nations units when I SP with them. And it's really just because your units look so much better than the games graphics.

I've said it before but it bears repeating, I really like Zepaths mods as well. Part of that is because I'm a big Warhammer geek and his Warhammer inspired armies are fantastic.

Dr. Praetorious(sp?) has some great ideas for nations as well. I don't even really mind that he recycles unit graphics, they still play differently.

I'm sure I'm forgetting some people, but I like everything I've found here thus far. You guys are all awesome. Keeps it up.
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  #7  
Old September 2nd, 2008, 02:03 PM
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Default Re: Insectoids

Amos, has the Pretender had her 'Holy' removed yet?

Great mod, by the way.
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Old September 2nd, 2008, 03:13 PM
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Default Re: Insectoids

Quote:
Amos, has the Pretender had her 'Holy' removed yet?
Why would I do that? The holy is thematic.
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Old September 2nd, 2008, 05:12 PM
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Default Re: Insectoids

Because, dear Amos, it doesn't actually work on a Pretender. Or atleast not on that particular Pretender. When I could still play the game, I always had to change it in the DM file to get it to work. I'd otherwise get the 'No Holy' error. And this was a fairly late version of the mod.
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  #10  
Old September 2nd, 2008, 06:26 PM
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Default Re: Insectoids

I'm sorry you got this problem, but it always works for me, and I have played every version of that mod. Is there any solution you can offer that doesn't include removing holy from the pretender? Maybe adding another non-holy version as well for those who has this problem? Or, it can cast "Divine Blessing" as the #onebattlespell, which will not require it to be holy. That will solve this inconvenience for this mod at least.
I'll test the onebattlespell and report back.
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