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January 11th, 2007, 11:44 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Tools and Tutorials
Due to multiple requests to stick various individual threads I think its best to create one catch-all to list some of the tools and tutorials. It will stay cleaner if people post a short description of the item, and then link to the thread which discusses that item.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 11th, 2007, 12:00 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Tools and Tutorials
Map + Mod File Editor with Dom3 Syntax Scheme [Freeware ]
It's freeware, does not need to be installed - just unzip, start the .exe.
It runs under Win, yet it can write files in UNIX format as the DOM mod files are.
It's available in english.
.. and I have done a complete syntax highlighting scheme for it.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 12th, 2007, 02:53 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Tools and Tutorials
This script will automatically reconcile ID numbers (of various kinds) between any number of mod files. To run:
mod_mixer.awk [.dm file...]
It will then produce a bunch of .txt files. You basically just catanate all of them into a new file and then load it - the header at the very begining, and name lists may need to be modified somewhat by hand.
At the moment, you can't run more than four or five mods at once due to graphics limitations (at least, this is my theory). I believe it is possible to swap the mod file out, restart the game with the graphics you actually need first.... but this is asking for trouble.
Known bugs -
* spells with a damage increment >+1 (i.e. if you set a spell to do 20 damage + 3 per point of excess skill) are interpreted as references to new monsters.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 13th, 2007, 10:41 PM
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Sergeant
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Join Date: May 2004
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Re: Tools and Tutorials
this is a little windows app i threw together to that will compress tga images to rle, thought it might be of use to people out there. it will take 24 or 32 bit non-rle and rle images and output 24 bit rle images. i suppose if there is a demand for it i could expand the functionality, but right now this suits my purposes fine.
i remember seeing somewhere that old dom2 maps sometimes used the alpha channel, though it had no in game affect, and the alpha bits were causing problems in dom3. this app will fix that problem, as it just strips out the alpha channel if it is present.
to use it, drag a supported tga (or multiple supported images at once) onto the app. the files will be converted and saved in the same directory, with .rle.tga extension rather than .tga. other than that the names are identical, none of the old files are overwritten, deleted or modified.
hope this is useful
edit: you have to install a couple of dlls to use this, don't blame, blame m$. you can get them here
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January 14th, 2007, 02:58 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Tools and Tutorials
I uploaded a simple terrain calculator written in Yabasic which converts terrain values to a readable list here.
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January 14th, 2007, 05:32 AM
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Sergeant
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Join Date: May 2004
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Re: Tools and Tutorials
another little quickie app. actually does all of the same things as the one i posted above, but it will also reduce the size of the image to half it's original size. no resampling, just a straight resize so that border pixels are not polluted. images will have the .half.tga extension rather than .tga.
edit: you have to install a couple of dlls to use this, don't blame, blame m$. you can get them here
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October 2nd, 2009, 07:39 PM
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Private
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Join Date: Nov 2008
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Re: Tools and Tutorials
Quote:
Originally Posted by Arralen
Map + Mod File Editor with Dom3 Syntax Scheme [Freeware ]
It's freeware, does not need to be installed - just unzip, start the .exe.
It runs under Win, yet it can write files in UNIX format as the DOM mod files are.
It's available in english.
.. and I have done a complete syntax highlighting scheme for it.
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Just dropped in to say thanks to mr. Arralen for posting the Proton tool. It's been awhile since I last played Dom3, and there is no way to get into it again without the proper mods and goodies. You guys are all great for making this the one stop site for everything Dominions.
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November 19th, 2009, 07:33 PM
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Corporal
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Join Date: Dec 2007
Posts: 105
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Re: Tools and Tutorials
I am new to modding, and really need a list of working commands.
I got the Proton syntax software, is there any way to look through it's list of recognized commands? If I could see command names/ input spots then I could work out the rest myself.
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I mod because I love it.
All hail Fury the (aptly named) Great Hawk.
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March 11th, 2007, 10:30 PM
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Corporal
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Join Date: Oct 2006
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Re: Tools and Tutorials
Map Starting Locations Modifier
This web script allows you to modify a map's possible starting locations so that you are guaranteed a minimum number of neighbouring provinces in each starting spot. Sick of unfair maps that put you in a province with 3 neighbours while everyone else gets 5+? Sick of being a water nation and getting put in a lake surrounded by all land? Try my starting locations modifier, located at:
http://users.on.net/~dfidge/cgi-bin/dom3map.pl
Original thread
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March 11th, 2007, 10:35 PM
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Corporal
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Join Date: Oct 2006
Posts: 67
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Re: Tools and Tutorials
Spell descriptions modifier
Features:
- Makes selected in-game spell descriptions more accurate, providing concrete values and formulas for spell effects instead of vague descriptions
- Ability to modify the spell descriptions yourself, with limitations (see readme file in download)
- Program is designed in a way so that it should work for any future versions of dom3.exe that Illwinter release
Download at:
http://users.on.net/~dfidge/dom3/patch.html
Original thread
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