SITES AND SITES SEARCHING :
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- Using "Acashic Record" to Find Gem Sites?
There's always an indication. just right click on the province and you will see colored numbers in the middle up according on how you searched, each color represents a path of magic plus holy magic. Which paths have been searched shows up on the overview (F1) screen as well.
- Searching home provinces for gem sites???
There are supposed to be no additional magic sites in home provinces. However, I once found one using a monthly site-searching ritual. This was on a random map, and it may be that the random map generator introduces the possibility. If it does, its a bug.
- Arena? What is the Arena?
The Arena is a site that gives you gold.
And the Arena Death Match is a fight to the death between two commanders, wherein the victor gets a magic artefact.
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Academy of War -- Enter for Training ?!?!
Academy of War gives 4 exp per turn to commander and troops.
Other ways to gain xp (for non mindless units) :
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit hit in melee combat
+100 exp for winning the death match
+8 exp for visiting the Ancient Master
+3 exp for carrying a Champion Skull
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The Jevellan Wall !??!???
It's a free fort. If you locate the Jervellen Wall while you are in the process of building a fortress in a province (as well as if you have a fortress already constructed), it won't have any effect.
-The Fire Prison? Enchantment Bonus 20 ??? Does this mean that global enchantments cast from this province only cost 20% fewer gems?
If they are in the Enchament tree, yeah. And only the base cost is affected not the gems you add to strenghten the enchantment. ...and if the bug from Dom2 is still present, EXTRA gems for globals don't count until you exceed the original (undiscounted) base cost, which would make this kinda useless for globals.
-Steel Ovens? Construction Bonus? How does this contruction bonus work? Does it mean buildings cost 20% less to build in this province?
No, it means all your construction spells and all the items you forge cost 20% less gems.
Non-!?!? questions...
Well of Pestilence What does the 'Increases Death' attribute of this magic site do? Is it talking about Death in terms of scales or the Path of Magic? Or both?
Scale, in that province.
UNIT POWERS & SPELL EFFECTS
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-My giants have Chill (Chill 15) but I cannot find anywhere in the manual that explains it. Is it in there anywhere?
Try page 57 . The chill causes fatigue and the number (15 in this case) is how far it extends.
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Hand of Death ???? Can one still wield a one-handed weapon and successfully use "Hand of Death?"
Actually what weapons you wield don't matter with Hand of Death, or any other touch spells.
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Re-Raising Skeletons ?!?!?!
- If these skeletons die in battle, can they be immediately raised as the battle progresses? Can other creatures that die in this battle be raised ?
Raise Skeletons does not need corpses, it's Raise Dead spell that does.
- So unlimited Skeletons??! What is the counter for them -- banishment?
The number of skeletons you can raise is only comparable to the number of ?! that may be included in your posts. Skeletons are fairly weak summons. Banishment easily kills them and even light infantry have no trouble taking them on.
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The Dragon Master Spell... Does "Iron Dragon" = "Drake" or " Wyvern" ???!?!?
I've tested it, it only works for wyverns and drakes (like the description said).
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Master Enslave Spell ??? If I successfully cast this spell and teke crol of all enemies, do I retain control of them after the battle?
Yes
Non !?! questions...
-Harpoon? What is the effect of harpooning ?
Similar to Net, or Web, special attacks, or Slime/Tangle Vines spell effects. It keeps the affected unit from moving and lowers defence until the unit breaks free, which takes a strength check.
- Does the spell Astral Corruption only effect magic use of other nations, or friendly mages as well?
Friendly mages as well (probably).
-Exactly what does the spell Illwinter do? Why is it not listed in the manual?
Worldwide unrest, temperature scales changed towards cold 3.
Global spells don't have national spell section. It's a mistake. It was one of the first ones reported in the manual typo thread.
-Strength of the Spring? As it said units w/ SotS is more powerful & gains more HP during spring. What i wanna ask is, is "this unit is more weaker and loses hp durning other seasons" the unmentioned part of this ability?
The HP decrease/increase based on seasons.
This flexing in hitpoints means you'll have to attack when they have high hitpoints and use another army to attack when they have low hitpoints.
- Wish... What can this spell do ?
A few keywords are acceptable for the computer. All wishes can be repeated. This is a (probably incomplete) list:
* "Armageddon" : earthquakes and meteors kill 20% of the population and of the units in most provinces of the world.
* "Army" : gives you 300 militiamen.
* "Artifact" gives you a random unique artifact. This is pretty funny if that artifact exists, whoever has it gets a message that it disappears into a poof of smoke and your mage suddenly has it! If the item is cursed, the mage cannot remove it.
* "(Artifact)" : gives you the said artifact... including those which aren't listed in the magical item manual or in the forge lists : Vial of Frozen Tears (+1 D,W), Sun Sword/Shield/Armor/Helmet (of Solaris - mostly awe, berserk, and magic resistance), Hammer of the Cyclops (50% forge, 37 damage), Precious (attack and strength bonus), Greenstone Armor (prot 17), Robe of the Sorceress (+1 S,D,N,B and prot 15), Crown of Karafagus (+1D and 1 mummy/t), Admiral's Sword (curses those it touches).
* "Blood slaves" : you get 250.
* "Broth" : same as "food"
* "(Creature Name)" : you get the said creature. Like "hero", they lose all magic. However, if you can cast Gift of Reason, they still have secondary powers, so Arco Priestesses have heal, etc.
* "Death" : guess what happens to the mage...
* "Death Match" : a Death Match is scheduled next turn.
* "Defence" : same as "power"
* "Dominion" : your dominion increases slightly.
* "Experience" : the caster gets 1000 experience.
* "Fame" : same as "experience".
* "Food" : you get 2 Cauldrons of Broth and 5 Endless Bags of Wine.
* "Gems" : gives 25 of each gem type, including astral (that's 175 gems for the price of 100 astral), but no slaves.
* "Gold" : gives you 3000 gold pieces.
* "Hero" you get a random hero from any race. The hero shows up as a normal unit, but loses his magic skills since he is not a commander (if you cast gift of reason on him, he still has no spells available). You cannot ask for a specific hero however.
* "Magic power" : the caster gets +1 to all magic levels, up to 10.
* "No starve" : same as "food"
* "Population" : brings more pop (+20%) in a random province you control.
* "Power" : the caster gets +20 strength, +10 attack, +10 defence, +10 precision, and +50 hitpoints.
* "(Pretender name)" : you get that pretender, with default magic and abilities (Daughter of the Land gets gems, Moloch gets imp, Ghost King gets ghosts, etc).
* "Provinces" : a couple of provinces just convert to be yours.
* "Strength" : same as "power"
* "Supply" : same as "food"
* "Troops" : same as "army"
* "Weapons" : get a random weapon artifact.
Where can I find more infos about spells ? Is there a page with all the effects not listed in the manual ?
There is a page about dominions 2 spells, most have not changed much.
It's the Sunray's page :
http://www.freewebs.com/dominions2/spells.html
Dr.Praetorius has made a database of dom3 spells and effects for modders, and probable explanations of spells fields, you can download it
here .