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November 5th, 2006, 04:14 PM
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Corporal
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Join Date: Oct 2006
Posts: 79
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Carrion Woods?
Any good hints/strats for late age pangeae in using the Carrion Woods global,and basing a strat on it?
And is a good idea overall to use? Since it is a global enchantment,which means its bound by the 5 globals rule,as well as can be easily dispelled. Not to mention your own population death,which you are not going to get an advantage from at all,espically once they do release your enchantment
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November 5th, 2006, 04:31 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: Carrion Woods?
I haven't really messed with it in Dom3, but Carrion Woods was a powerful theme in DomII. The hordes that you get from it are weak in several ways- low protection and vulnerable to both the anti-magic being astral spells and anti-undead spells, but they are also vicious and numerous, especially if backed up with casters and other troops. The darkness BFE and and Swarm spamming Pans worked well.
I'm thinking that in Dom3 the way to go would be to try for Mother Oak first and then Carrion Woods. Since it is not directly offensive, i'm not sure that it really would be that easily dipelled. Many nations do not have the astral, and it's harder to go sideways. Unlike, for instance, Burden of Time or Wrath of God, it will not nessicarily inspire a group effort to dispel it since it does not directly affect everyone.
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November 5th, 2006, 06:00 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Carrion Woods?
Quote:
Tyrant said:
...they are also viscous and numerous...
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Hilarious typo of the year
Though actually, wading through all those freespawns can feel like wading through some viscous material. (ie slow to go through, yet poses no real threat )
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 5th, 2006, 06:09 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Carrion Woods?
lol, also iirc they (atleast some) heave sleepvines, making them great for swamping SC's with.
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November 5th, 2006, 06:25 PM
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Corporal
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Join Date: Oct 2006
Posts: 79
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Re: Carrion Woods?
Quote:
The hordes that you get from it are weak in several ways- low protection
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Pans and panics have 3N, Easily enough for mass protection (Unless i'm thinking of Dom 2's cast rate)
But the thing i'm concerned for is not the dispel spells,but more or less the 5 global limit,which one can easily get pushed out for when many are looking for other enchantments.
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November 5th, 2006, 06:53 PM
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Re: Carrion Woods?
I did not it yet either, though judging from the performance of Soulgate i'd say - it might, possibly, be somewhat useful in an EA game if you go straight for it and have a lot of provinces with strong dominion. In MA you'll have better things to do with the gems and in LA, well, the autospawns aren't viscous enough to even slow the other nationals down.
Autospawn dominions were quite powerful in Dom 2, you could use your free spawns for some hyperexpansion early on and switch to summoned troops when they become obsolete.
Enchantment 8 and 90 gems don't agree with early expansion though.
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