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October 26th, 2006, 02:42 PM
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First Lieutenant
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Not sure I\'m getting mechanics right
The manual for Dom3 is great, but even great is never great enough - whatever you give them, they'll want more. I'm having trouble making sure I get the mechanics of the game right from the manual.
Missile combat (p77): the maximum deviation for a missile, as it is described, is:
range * 1.25 / precision
However, in the given example, range is 8, precision is 10, so the formula give 1. But the text says maximum deviation is 10 squares, and says t his twice.
Which is the correct formula?
Also, the text doesn't say how the final target is determined once the arrow/spell lands in an occupied hex. Is it randomly among all units in the square, independently of size? Or with probability proportional to size? Or each unit with probability (size/6), with some chance of nobody catching the arrow? (Text says bigger units have a bigger chance of being hit, but doesn't make this clear)
(The third answer would make the most sense - otherwise, loose deployment of units, where they each occupy a square by themselves - if this were even possible - would make enemy arrows more effective, not less)
Dominion Spread (p92) doesn't make it clear whether preaching takes effect before or after normal temple checks from Temples, Prophet, Pretender and the like. While it's not that important most of the time, it would be nice to know.
(There are probably others - I'll post more if I think of them)
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October 26th, 2006, 03:03 PM
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General
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Re: Not sure I\'m getting mechanics right
To your first point: I dont understand. You say the devation in the example is 1 and the maximum is 10. 1 < 10 so there is no problem there?
As for where the arrow lands in the square, I think your last idea is probably the correct one, but couldnt say for sure.
Dunno about dominion mechanics, they were never as life&death a situation that needing to know all the gritty details was key. Pretty sure that the mechanics of dominion spread hasnt changed in dom3 tho? You could consult the dom2 boards for how the original dominion worked.
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October 26th, 2006, 03:48 PM
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First Lieutenant
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Re: Not sure I\'m getting mechanics right
Quote:
Ironhawk said:
Dunno about dominion mechanics, they were never as life&death a situation that needing to know all the gritty details was key.
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Not true. Actually they were sometimes. One word - VQ. >
I know for sure that preaching takes place before the battle, at least in Dom2. Once I've lured fully decked VQ into attacking my army, which was traveling in VQ's dominion. Unknown to my enemy, I had several preasts travelling with the army. They spend the night before the battle praying to their God and asking him help them in this dire hour. When VQ struck next turn, thinking that she is safe, she found herself fighing outside of her own dominion. When she fell, she was gone for good.
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October 26th, 2006, 04:47 PM
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First Lieutenant
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Re: Not sure I\'m getting mechanics right
Quote:
Corwin said:
I know for sure that preaching takes place before the battle, at least in Dom2. Once I've lured fully decked VQ into attacking my army, which was traveling in VQ's dominion. Unknown to my enemy, I had several preasts travelling with the army. They spend the night before the battle praying to their God and asking him help them in this dire hour. When VQ struck next turn, thinking that she is safe, she found herself fighing outside of her own dominion. When she fell, she was gone for good.
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Actually, the Dom3 manual describes the turn sequence as:
6. Magic battles
11. Assassinations
14. Movement battles
15. Castle storming
24. Dominion
so it looks like this changed with Dom3.
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October 26th, 2006, 04:56 PM
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General
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Join Date: Apr 2005
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Re: Not sure I\'m getting mechanics right
Missile Combat:
I read that as maximum deviation for a particular missile is:
range * 1.25 / precision
capped at a maximum of 10.
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October 26th, 2006, 08:41 PM
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Major General
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Join Date: Nov 2000
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Re: Not sure I\'m getting mechanics right
Quote:
PhilD said:
Actually, the Dom3 manual describes the turn sequence as:
6. Magic battles
11. Assassinations
14. Movement battles
15. Castle storming
24. Dominion
so it looks like this changed with Dom3.
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Actually it looks like it is exactly the same order as in Dom2 - at least if you only look at the titles:
8. Prayers - Prophets are declared and gods awaken.
24. Dominions - All dominion spread (for whatever reason) is conducted now
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 26th, 2006, 08:53 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Not sure I\'m getting mechanics right
Quote:
Arralen said:
Quote:
PhilD said:
Actually, the Dom3 manual describes the turn sequence as:
6. Magic battles
11. Assassinations
14. Movement battles
15. Castle storming
24. Dominion
so it looks like this changed with Dom3.
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Actually it looks like it is exactly the same order as in Dom2 - at least if you only look at the titles:
8. Prayers - Prophets are declared and gods awaken.
24. Dominions - All dominion spread (for whatever reason) is conducted now
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Agreed, it seems to be likely scenario to me. If this is the case than 24's description may be slightly misleading, since it leads reader to believe that dominion preaching also falls into that category.
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October 27th, 2006, 01:01 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Not sure I\'m getting mechanics right
Quote:
Arralen said:
Actually it looks like it is exactly the same order as in Dom2 - at least if you only look at the titles:
8. Prayers - Prophets are declared and gods awaken.
24. Dominions - All dominion spread (for whatever reason) is conducted now
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Yeah, I had a close look at the manual when I wrote my post. The description for "prayers" only mentions pretender recalling/awakening and prophets, not "preaching". I don't think "preaching" matches "prayers". "Dominion spread", OTOH, does match "preaching", whose only game effect is, precisely, dominion change.
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October 26th, 2006, 04:43 PM
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First Lieutenant
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Join Date: Sep 2003
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Re: Not sure I\'m getting mechanics right
Quote:
Ironhawk said:
To your first point: I dont understand. You say the devation in the example is 1 and the maximum is 10. 1 < 10 so there is no problem there?
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No, the formula for maximum deviation gives 1, and the text says it gives 10. So I'm asking which is wrong...
Quote:
As for where the arrow lands in the square, I think your last idea is probably the correct one, but couldnt say for sure.
Dunno about dominion mechanics, they were never as life&death a situation that needing to know all the gritty details was key. Pretty sure that the mechanics of dominion spread hasnt changed in dom3 tho? You could consult the dom2 boards for how the original dominion worked.
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This might sometimes mean a little something, but mostly I'm asking because the manual makes out like it's telling us things, only they're not really explained.
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October 26th, 2006, 04:59 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Not sure I\'m getting mechanics right
Quote:
PhilD said:
No, the formula for maximum deviation gives 1, and the text says it gives 10. So I'm asking which is wrong...
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Considering the Range is 8, I think its pretty obvious that the maximum deviation is indeed 1.
If it was 10 at range 8, then it would be possible for someone to accidentaly shoot himself, or somehow shoot behind himself.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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