|
|
|
|
May 20th, 2001, 02:23 PM
|
|
TDM-Modpack politics in really big game
In my really big game it is now turn 10. I have met the Rage and they immediately turned Murderous declaring war. Is that normal ?
The Cue Cappa accepted my gift of resources 4000/3000/3000 with trade treaty then cancelled two turns later. Maybe it is because I planted a colony on a sphere world in one of their home systems. I am not claiming systems as I colonize so the attack location thing should not be the problem, or is it ?
At turn 10 I have a trade treaty with Krill, Narn, Sergetti, Toron, UkraTal, and Xichung. Contact but no treaty with Cue Cappa (see above), Drushocka, and Sallegra and of course the Rage. So @10 I have met half the races, about what I expected.
I am #14 of 20 with 18 systems 28 colonies. Next up is Sergetti at 5/18 unless one of the no treaties has more.... The Xichung have 48 ships ! I am colonizing only sphere worlds and each colony gets a space yard station to build mines at 3/turn (six when I get yard III). I will move my population using light cruisers which also have three mine launch bays in case they meet an enemy. I can build one every two turns and not significantly reduce my 4000m populaion per homeworld, then scrap at the destination rather than returning home. This way I populate worlds and stop wasting my high reprodution rate....
|
May 20th, 2001, 06:08 PM
|
Second Lieutenant
|
|
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-Modpack politics in really big game
There seem to be some races that are pissed off as soon as they meet you. I think the Rage is one of them. I have never had a game where they were friendly, cool is the best I've seen I think.
|
May 20th, 2001, 09:37 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-Modpack politics in really big game
So, you met the "You breathe? We will fix that NOW." Rage Collective. About the only time they will be friendly is if they are already in at least one, and more likely, two wars. The Rage were created as a weapon system by some long dead race. They seem to have gotten a little out of control, and are now trying to rid the galaxy of all intelligent (or not so intelligent) life.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|
May 20th, 2001, 10:23 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-Modpack politics in really big game
You should check, because think you automaticlly claim systems that you colonize. Also, your nearby colonies are considered attack locations.. even if you are an ally at the time. (*cough* backstab *cough*)
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
May 20th, 2001, 11:10 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: TDM-Modpack politics in really big game
quote: You should check, because think you automaticlly claim systems that you colonize.
There's a toggle for this in Empire Options; the default setting is claim them.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
May 20th, 2001, 11:11 PM
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-Modpack politics in really big game
quote: Originally posted by LCC:
In my really big game it is now turn 10. I have met the Rage and they immediately turned Murderous declaring war. Is that normal ?
Yes, unless you are a much more powerful empire when you meet them, the Rage pretty much automatically declare war. They're a pretty psychotic race. Kind of like Skynet leading the Berserkers.
quote:
The Cue Cappa accepted my gift of resources 4000/3000/3000 with trade treaty then cancelled two turns later. Maybe it is because I planted a colony on a sphere world in one of their home systems. I am not claiming systems as I colonize so the attack location thing should not be the problem, or is it ?
Not sure, I think the AI will that a threat anyhow. At least I've seen them attack my colonies like that previously, even though the system itself wasn't contested on the border display map.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|