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May 14th, 2001, 06:14 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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computer difficulty and bonus
What does "computer player difficutly" control and what does "computer player bonus" control? I noticed different "race opt" in the ai_general file for each race. Does either one of the above affect which race opt is chosen?
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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May 14th, 2001, 06:56 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: computer difficulty and bonus
I think difficulty is how "smart" the AI plays.
The bonus is how much extra resource and intel/research the AI get. I think it is multiples, ie low bonus AI get 2 x its produced resources to use. Don't know the actual multiples though.
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May 14th, 2001, 07:25 PM
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Major
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Re: computer difficulty and bonus
From the Malfador website Q&A:
AI Difficulty settings:
Low - The AI is quite dumb and will not use fleets. They should be pretty easy to engage and destroy. There is more of a chance for peaceful AI races in the galaxy.
Medium - The AI is of moderate intelligence. They will use fleets and all of the ministers in the game.
High - The AI uses all of its capabilities to destroy you. They also receive some bonuses in resources to help them along. There is a higher chance for aggressive AIs when starting a new game.
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And Nitram is right; the "bonuses" translate into multipliers. A couple other regulars here have calculated that low, medium and hign bonuses are 2x, 3x and 5x (respectively). These multipliers affect resource, research and intel production.
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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May 14th, 2001, 07:29 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: computer difficulty and bonus
Thanks for the info.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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May 14th, 2001, 07:42 PM
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Captain
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Re: computer difficulty and bonus
I don't think the AI gets extra resources as part of the bonus level. Rather, I think they get a faster production rate. An easy way to test this is to start a high bonus and high tech game. Take control of an AI player and start building a ship with a SM component. Shift control back to the computer for a couple of turns. When you take control of the empire again, you should see that the ship has much less time until completion than you would have expected.
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May 14th, 2001, 08:12 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: computer difficulty and bonus
If I understand it correctly, the three Race Opt settings define the race's characteristics for 2000, 3000, and 5000 point starts, respectively.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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