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September 28th, 2006, 11:24 PM
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Tachyon Sensors
Tachyon Sensors, available at level 4 Sensors (RP 18 000) scans 2 sectors for cloaked ships - it has a cumbersome size (40kT) and cost 1500Min 500Rad, so therefore is only useful for larger ships/bases. Will it replace "normal" scanners or does it only see cloaked ships?
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September 28th, 2006, 11:32 PM
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Re: Tachyon Sensors
It does normal scans as well but not to the same distance as the basic sensors.
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September 28th, 2006, 11:39 PM
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Re: Tachyon Sensors
In SE5 there is no difference between "normal" and "cloak detecting" scans. Only the level of the scan counts. Tachyon has a higher scan level and lower range than a Basic sensor of the same range; if you mount them both you should get a couple of hexes of high-power detection, then the rest low.
The first part is important for mods, and if your opponent has low-level cloaking. If your sensor level is high enough, and his cloak low enough, you CAN see cloaked ships with basic sensors.
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September 29th, 2006, 09:18 AM
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Re: Tachyon Sensors
Quote:
Phoenix-D said:Tachyon has a higher scan level and lower range than a Basic sensor of the same range; if you mount them both you should get a couple of hexes of high-power detection, then the rest low.
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Really? I got the impression that a ship got the best range *and* level of any of its scanners, so if you put a R3L1 scanner and a R1L3 scanner on your ship, you'd get an effective R3L3 scanner... The way you describe makes more sense, of course, and offers more modding potential; I just didn't think Aaron had bothered to make it that way 
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September 30th, 2006, 12:21 AM
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Re: Tachyon Sensors
Basic Scanners go to lvl, 21 Tachyon goes to lvl 26.
Basic scannner lvl 1 starts at range 3 detction lvl 1.2.
range increases by 1 per lvl, dection increases by .2
Tachyons start at range 2 and detection 2. both range and detection increases by one per lvl.
in the end tachyon scanners out range basic scanners, but given research cost why bother, well combat sensors got to lvl 30. and tachyon scanners will see mines more readily, not sure how high mine lvls go or specs but lvl3 mines can be seen by lvl 21 basic sensors and lvl 5 tachyon.
something to ponder.
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September 30th, 2006, 03:36 AM
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Re: Tachyon Sensors
I'm konfused. Does this mean that basic scanners, after reaching level 6, can see enemy mines? This doesn't seem right.
[Note: I checked vehiclesizes.txt and mines prevent level 5 scans]
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September 28th, 2006, 11:39 PM
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Re: Tachyon Sensors
Thanks, Kwok. Given your ever-presence, I am starting to wonder if you are a bot 
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September 29th, 2006, 12:27 AM
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Re: Tachyon Sensors
Quote:
Caduceus said:
Thanks, Kwok. Given your ever-presence, I am starting to wonder if you are a bot
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September 29th, 2006, 02:22 AM
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Re: Tachyon Sensors
Kwoks a bot, Cadaceus is a bot, Fyrons an alien, Geoschmo is a big eye, I'm a mouse...Is anyone human on here?
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September 29th, 2006, 02:49 AM
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Re: Tachyon Sensors
Really, you want to know if there is a human?
I only believe this forum is on a venusian server or something like that...
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