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September 23rd, 2006, 12:16 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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SE:V AI Diplomacy Observations
I need some help in diagnosing the AIs that might have their diplomacy borked... so please post the name of the AI races that you've seen handle diplomacy proactively, as in propose new treaties... and which races are only threatening you about being in their systems and not really anything else?
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September 23rd, 2006, 01:01 PM
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Corporal
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Join Date: Dec 2000
Location: England
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Re: SE:V AI Diplomacy Observations
The Abbidon send overly large treaties.The Amonkrie do nothing,in my games.
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September 23rd, 2006, 01:28 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SE:V AI Diplomacy Observations
Propose Treaties: Amon'Krie
Threaten: Xiati?
Don't do anything: All of the neutrals.
__________________
Hail Caesar!
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September 23rd, 2006, 02:03 PM
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Colonel
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Join Date: Jan 2001
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Re: SE:V AI Diplomacy Observations
Xiati proposed treaties, refused quite often my counter proposals but accepted eventually one of my counter proposal.
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September 26th, 2006, 03:52 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: SE:V AI Diplomacy Observations
I had a close look on these files in the past and I really think that it can be modded in. It will be a huge task, but it seems possible to me. Remember, the script files offer far more power then any data files. You can now create a memory for the AI and, IIRC, save it.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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September 26th, 2006, 04:21 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE:V AI Diplomacy Observations
Why are the AI files .csf's, anyway? Does compliling them really take long enough that the game couldn't do it on-the-fly?
Also, request for all SE5 modders: please include the original txt files with your mods and not just the compiled scripts!
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 23rd, 2006, 03:36 PM
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Corporal
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Join Date: Sep 2006
Posts: 130
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Re: SE:V AI Diplomacy Observations
In my current game the Zudoc Federation has done nothing political at all, no warnings, threats, or treaty requests and they have not responed to any of my treaty requests.
Also the Abbidon proposed "non agression" treaties that included large amounts of trade and banned research. They also never surrendered even after I had them down to just their homeworld with no ships, bases, units, or facilities left and only about 1/2 their starting pop. Man I wanted that gas colonization tech. In SEIV they would definitely have surrendered.
TM
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September 23rd, 2006, 04:52 PM
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Corporal
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Join Date: Dec 2003
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Re: SE:V AI Diplomacy Observations
lets see Xiati i have a conflict resolution treaty with trade 10% of smaller empire recently upped to 20% by ai, and required to seend all enemy ship designs (I believe as in other than mine message log seems to bear that out)
Amnokrie kept demanding i leave yukra (sp) system and now at war, have no idea where that system is never been there.
update, xiate appear to be also sending enemy ship designs, only they sent the whole ship...?... ran one more turn have another ship of ai alien design.
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September 23rd, 2006, 06:45 PM
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Corporal
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Join Date: Sep 2006
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Re: SE:V AI Diplomacy Observations
The Abbidon tend to be treaty-happy... they will send a second treaty request before I can reply to the first. Their offers are usually bad deals but they will accept reasonable counter treaties.
I once was offered a treaty by another species, don't recall which (probably Xiati)... but it forbade any other treaties, which really pissed off the Abbidon who wouldn't stop requesting treaties.
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September 23rd, 2006, 11:05 PM
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Private
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Join Date: Sep 2006
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Re: SE:V AI Diplomacy Observations
In my last game the Terrans sent me a treaty. Amonkrie pretty much do nothing but occasionally demand I leave, but they did accept the treaty I offered (although it was a rather lopsided one; it involved them giving me 15% of their resource income each turn in exchange for nothing at all).
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